From: Chad A. <ae...@vr...> - 2002-12-04 06:15:27
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I'm trying to work on both. I had this cool idea about fading between states, and I was gonna try to implement it on Midworld first, but it was crashing with the Cal3D stuff, so I did it in Empyrean first. Ben Scott wrote: > Done ... but not tested (have hacked up my Scene.{h,cpp} too much). > > On another note, have you fully cut yourself off from midworld and are > going solely on Empyrean or are you attempting to work on both projects > at the same time? > > cheers, > ----- > Ben Scott > Research Assistant > VR Juggler Team > Virtual Reality Applications Center > bs...@vr... > > > Chad Austin wrote: > >> if >> (!mPlayerCoreModel.loadCoreSkeleton("/home/users/browner/midworld/build/animations/skeleton.CSF")) >> >> >> I have a feeling that won't work in Windows. Care to fix it? >> >> >> >> >> ------------------------------------------------------- >> This SF.net email is sponsored by: Microsoft Visual Studio.NET >> comprehensive development tool, built to increase your productivity. >> Try a free online hosted session at: >> http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en >> _______________________________________________ >> Isugamedev-midworld mailing list >> Isu...@li... >> https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > |