From: Chad A. <ae...@vr...> - 2002-11-05 17:28:56
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Add GunPickup.cpp to the build Josh Brown wrote: > Actually now I'm getting more errors in linking: output follows: Any > Ideas on this one > > /usr/bin/g++3 -Wl,-rpath,/home/users/browner/software/linux/lib -o > build/midworld src/Main.o src/AbstractEntity.o src/AmmoBag.o > src/AmmoCrate.o src/Application.o src/BaseBullet.o > src/BaseProjectileWeapon.o src/BoundsCollisionDetector.o > src/BoundsSweepCollisionDetector.o src/Camera.o src/CollisionDesc.o > src/CollisionResponse.o src/CreditsState.o src/Droid.o src/Enemy.o > src/EntityFactory.o src/GameManager.o src/GameOverState.o src/GameScene.o > src/GameState.o src/HUD.o src/HomingMissile.o src/IntroState.o > src/InputAction.o src/InputBinder.o src/InputParser.o src/InputSymbol.o > src/Jukebox.o src/LevelLoader.o src/LoadState.o src/MenuState.o > src/MissileLauncher.o src/ModelManager.o src/OpenSGSceneViewer.o > src/Particle.o src/ParticleEngine.o src/PhysicsEngine.o src/Player.o > src/ResourceManager.o src/RigidBody.o src/Scene.o src/SceneEvent.o > src/Shotgun.o src/State.o src/StateFactory.o src/SoundEffectManager.o > src/SoundManager.o src/SpreadGun.o src/StoryState.o src/Testing.o > src/Texture.o src/TextureManager.o src/Turret.o src/cubeGeometry.o > -L/home/users/browner/software/linux/lib -L/usr/X11R6/lib > -L/home/users/browner/software/linux/lib/dbg -lLoom -lOSGSystem -lOSGBase > -lSDL -lpthread -lcorona -laudiere -lgltext -lOSGSystem -lOSGBase -ljpeg > -lpng -lz -lGLU -lGL -lXmu -lXi -lXt -lX11 -lpthread -ldl -lm -lGLU -lGL > src/CollisionResponse.o: In function > `mw::collidePlayerGunPickup(mw::Player*, mw::GunPickup*)': > /home9/users/browner/midworld/src/CollisionResponse.cpp:78: undefined > reference to `mw::GunPickup::giveTo(mw::Player*)' > src/LevelLoader.o: In function `int const& std::min<int>(int const&, int > const&)': > /usr/include/g++-v3/bits/stl_algobase.h(.gnu.linkonce.t._ZN2mw13EntityFactory6createINS_9GunPickupESsEEPT_T0_NS_9Type2TypeIS3_EE+0x2d): > undefined reference to `mw::GunPickup::GunPickup(mw::GameState*, > std::string const&)' > collect2: ld returned 1 exit status > scons: *** [build/midworld] Error 1 > midworld/build % > > > On Tue, 5 Nov 2002, Chad Austin wrote: > > >>woops. just comment it out. >> >>I meant to abstract that into a DBG_BREAK macro... >> >>Josh Brown wrote: >> >>>Hey when I try to compile CollisionResponse.cpp on linux I get an error >>>that __asm is undefined, so I think Chad wrote this up (assumedly on >>>Windows) so if you could take a look at that and see if there is a way to >>>compile that on linux then that would help us out. >>> >>>Thanks >>>Josh >>> >>> >>> >>>------------------------------------------------------- >>>This sf.net email is sponsored by: See the NEW Palm >>>Tungsten T handheld. Power & Color in a compact size! >>>http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en >>>_______________________________________________ >>>Isugamedev-midworld mailing list >>>Isu...@li... >>>https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld >> >> >> > > > > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld |