From: Josh B. <br...@vr...> - 2002-11-05 08:24:52
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Actually now I'm getting more errors in linking: output follows: Any Ideas on this one /usr/bin/g++3 -Wl,-rpath,/home/users/browner/software/linux/lib -o build/midworld src/Main.o src/AbstractEntity.o src/AmmoBag.o src/AmmoCrate.o src/Application.o src/BaseBullet.o src/BaseProjectileWeapon.o src/BoundsCollisionDetector.o src/BoundsSweepCollisionDetector.o src/Camera.o src/CollisionDesc.o src/CollisionResponse.o src/CreditsState.o src/Droid.o src/Enemy.o src/EntityFactory.o src/GameManager.o src/GameOverState.o src/GameScene.o src/GameState.o src/HUD.o src/HomingMissile.o src/IntroState.o src/InputAction.o src/InputBinder.o src/InputParser.o src/InputSymbol.o src/Jukebox.o src/LevelLoader.o src/LoadState.o src/MenuState.o src/MissileLauncher.o src/ModelManager.o src/OpenSGSceneViewer.o src/Particle.o src/ParticleEngine.o src/PhysicsEngine.o src/Player.o src/ResourceManager.o src/RigidBody.o src/Scene.o src/SceneEvent.o src/Shotgun.o src/State.o src/StateFactory.o src/SoundEffectManager.o src/SoundManager.o src/SpreadGun.o src/StoryState.o src/Testing.o src/Texture.o src/TextureManager.o src/Turret.o src/cubeGeometry.o -L/home/users/browner/software/linux/lib -L/usr/X11R6/lib -L/home/users/browner/software/linux/lib/dbg -lLoom -lOSGSystem -lOSGBase -lSDL -lpthread -lcorona -laudiere -lgltext -lOSGSystem -lOSGBase -ljpeg -lpng -lz -lGLU -lGL -lXmu -lXi -lXt -lX11 -lpthread -ldl -lm -lGLU -lGL src/CollisionResponse.o: In function `mw::collidePlayerGunPickup(mw::Player*, mw::GunPickup*)': /home9/users/browner/midworld/src/CollisionResponse.cpp:78: undefined reference to `mw::GunPickup::giveTo(mw::Player*)' src/LevelLoader.o: In function `int const& std::min<int>(int const&, int const&)': /usr/include/g++-v3/bits/stl_algobase.h(.gnu.linkonce.t._ZN2mw13EntityFactory6createINS_9GunPickupESsEEPT_T0_NS_9Type2TypeIS3_EE+0x2d): undefined reference to `mw::GunPickup::GunPickup(mw::GameState*, std::string const&)' collect2: ld returned 1 exit status scons: *** [build/midworld] Error 1 midworld/build % > On Tue, 5 Nov 2002, Chad Austin wrote: > woops. just comment it out. > > I meant to abstract that into a DBG_BREAK macro... > > Josh Brown wrote: > > Hey when I try to compile CollisionResponse.cpp on linux I get an error > > that __asm is undefined, so I think Chad wrote this up (assumedly on > > Windows) so if you could take a look at that and see if there is a way to > > compile that on linux then that would help us out. > > > > Thanks > > Josh > > > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by: See the NEW Palm > > Tungsten T handheld. Power & Color in a compact size! > > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > > _______________________________________________ > > Isugamedev-midworld mailing list > > Isu...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > |