From: Chad A. <ae...@vr...> - 2002-10-30 22:02:30
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Josh Brown wrote: > Chad, > > Since you're our build guy, can you compile in windows with everything > optimized that you can think of. compiling OpenSG optimized with loop > unrolling, etc. And see where we stand with fps and max polygons. > > if you are too busy or can't get around to it, that's ok, it isn't that > high of a priority right now, but in the next couple days or so we will > need to do this, just to see how we're sitting. > > cheers > Josh With everything optimized, I get 20 frames per second on my P2 400 with a TNT1. I think we should be okay. > On Wed, 30 Oct 2002 and...@mc... wrote: > > >>the turret should be a chaingun turret, isn't it? I >>think it'd look weird shooting rockets... dunno. I can >>make you a rocket no prob. >> >>The guy: >> >>I started making a guy, but it's a bitch. He's also >>gonna be kind of high poly I'm affraid, I'll see if I >>can keep to your constraints. How do you want him >>broken up exactly? like pivots of each part at the >>origin? How do you want the hands? do you want them in a >>gun holding position, or should I break up the upper and >>the forearm so that you can position it all correctly? |