From: Ben S. <bs...@vr...> - 2002-10-30 21:29:03
|
> > high poly = bad. I came up with 1580 polygons like this: > > head = 200 polys > torso = 180 polys > each hand = 18 polys per finger + 32 for the hand = 122 * 2 hand = 244 > forearm = 90 polys * 2 = 180 > upper arm = 90 polys * 2 = 180 > upper leg = 90 poly * 2 = 180 > lower leg = 90 poly * 2 = 180 > foot = 118 poly *2 = 236 > > all this adds up to 1580. We can probably cut corners in the game to not > display so much so that if the best you can do is like 1800 or 2000 then > that is what we'll have to. But really try for that 1580 mark. I think the key here is that we would like it if you can do as much detail as possible in the textures instead of in the polygons. For example, each droid has 2 guns. Each gun has ... oh maybe 16 barrels. They're all currently rendered as individual cylinders w/ ~12 triangles each. That's approx. 12*16=192 polygons for a single gun alone. You could also do the gun as a single cylinder with the detailing of the individual barrels done in the textures. For a relatively nice, round gun w/ 30 sides we would end up needing only say 30*2+4=64 polys. The savings is almost 67%. That is at least what I mean when I talk about polygon reduction. Using details in the texturing to reduce the need for polygons. cheers, ----- Ben Scott Research Assistant VR Juggler Team Virtual Reality Applications Center bs...@vr... |