From: Josh B. <br...@vr...> - 2002-10-30 20:30:16
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Chad, Since you're our build guy, can you compile in windows with everything optimized that you can think of. compiling OpenSG optimized with loop unrolling, etc. And see where we stand with fps and max polygons. if you are too busy or can't get around to it, that's ok, it isn't that high of a priority right now, but in the next couple days or so we will need to do this, just to see how we're sitting. cheers Josh On Wed, 30 Oct 2002 and...@mc... wrote: > the turret should be a chaingun turret, isn't it? I > think it'd look weird shooting rockets... dunno. I can > make you a rocket no prob. > > The guy: > > I started making a guy, but it's a bitch. He's also > gonna be kind of high poly I'm affraid, I'll see if I > can keep to your constraints. How do you want him > broken up exactly? like pivots of each part at the > origin? How do you want the hands? do you want them in a > gun holding position, or should I break up the upper and > the forearm so that you can position it all correctly? > > > > ------------------------------------------------------- > This sf.net email is sponsored by: Influence the future > of Java(TM) technology. Join the Java Community > Process(SM) (JCP(SM)) program now. > http://ads.sourceforge.net/cgi-bin/redirect.pl?sunm0004en > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |