From: Josh B. <br...@vr...> - 2002-10-30 20:11:20
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On Wed, 30 Oct 2002 and...@mc... wrote: > the turret should be a chaingun turret, isn't it? I > think it'd look weird shooting rockets... dunno. I can > make you a rocket no prob. The turret is a chain gun. I didn't really mean rockets per say, what I really was thinking was bullets that were about twice or three time as big as the current bullets. The problem that we have right now is that you can't tell you're being hit very easily (since we don't have the camera shake - which would be a cool feature - and there is no sound associated with the player getting hit by a bullet yet). So the first logical step is to increase the bullet size so it is easier to see hitting you. Then we'll add in teh sound and camera shake and extra stuff later if there's time. > > The guy: > > I started making a guy, but it's a bitch. He's also The guy is a bitch or making him is a bitch? :) > gonna be kind of high poly I'm affraid, I'll see if I high poly = bad. I came up with 1580 polygons like this: head = 200 polys torso = 180 polys each hand = 18 polys per finger + 32 for the hand = 122 * 2 hand = 244 forearm = 90 polys * 2 = 180 upper arm = 90 polys * 2 = 180 upper leg = 90 poly * 2 = 180 lower leg = 90 poly * 2 = 180 foot = 118 poly *2 = 236 all this adds up to 1580. We can probably cut corners in the game to not display so much so that if the best you can do is like 1800 or 2000 then that is what we'll have to. But really try for that 1580 mark. > can keep to your constraints. How do you want him > broken up exactly? like pivots of each part at the > origin? How do you want the hands? do you want them in a > gun holding position, or should I break up the upper and > the forearm so that you can position it all correctly? So I just reviewed some info on keyframing and animation and specifically animations with 3ds. Do you know how to do a skeletal animation in 3ds? If you do, or if you want to learn how to do it (it is actually pretty easy to learn if you alredy know max, from what i hear anyway) then this would be a snap. Let me know if you know how to do the skeletal stuff and if not then we'll explore other options. Josh > > > > ------------------------------------------------------- > This sf.net email is sponsored by: Influence the future > of Java(TM) technology. Join the Java Community > Process(SM) (JCP(SM)) program now. > http://ads.sourceforge.net/cgi-bin/redirect.pl?sunm0004en > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |