From: <and...@mc...> - 2002-10-10 16:36:09
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what is wrong with the turret textures again? I forget... And since it sounds like you are going to be working with separate pieces of a map, putting them all together starcraft style, do you need like different corners of concrete walls and stuff? I could make you north and west lit models of concrete blocks, and then you could flip and rotate them as you like to put together? I would also like to request, if you ARE going to make a map editor, that you have some way in the future of exporting the map to OBJ or something. Reason for this is then I can take it and light the textures and put it back together again ;) Or maybe I can light the pieces, and you can blend the shadows objects cast on the ground with the ground texture? Dunno if I'm making any sense here... Andres > What is the preferred model orientation? > > Ben Scott wrote: > > > > I put together a list of the models that we need for Midworld for Nov > > 1st. Those of you artists out there that are interested ... please think > > about doing one a night when you need a break from work or homework. > > > > http://isugamedev.sourceforge.net/cgi-bin/wiki.pl?MidworldModels > > > > cheers, > > ----- > > Ben Scott > > Research Assistant > > VR Juggler Team > > Virtual Reality Applications Center > > bs...@vr... > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > Isugamedev-midworld mailing list > > Isu...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld |