From: Andres R. <an...@re...> - 2002-08-14 07:57:47
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here's a new one: www.vrac.iastate.edu/~areinot/gamedev/midworld6.jpg I figured trench coats are always cool, so if I'm ambitious I'll animate one for Midworld. It'd be sweet if it could have like 3 different alpha values for different amounts of tearing/bullet holes. I would like to get started on some animation and modeling, so tell me this: what did we decide on? Keyframed animations, straight up frames, or realtime animation such as basic opengl turning/moving? I personally think that keyframing would be coolest, but straight up frames would be easier to implement. We probably need some sort of demo map too... I dunno how we are going to do VISing and optimization, so I have no idea what format the map should be in, or how to write the loader, but any suggestions in this area are welcome. We got two weeks still, we can finish this, right? *hehe* Andres |