From: Andres R. <an...@re...> - 2002-07-07 17:32:49
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Art, what exactly do we want? What model format? Animated? A map perhaps? We should definitely put it support for picture-gallery style cut-scenes/story progression movies. Just sequences of drawings, I don't think I'm up for rendering entire cut-scene animations or 2D movies, they wouldn't look up to par ( unless someone knows what they're doing and can help me ). But for the second itteration, we should have some sort of map loading support (we don't need maps, just support) and definitely basic model loading, even if without animation yet. p.s. whoever's working on the openGL, identify between animated and static models ( the map should be static, certainly, and I don't know what else could be) so that I can render radiosity lightmaps for static objects. Static objects should then not be shaded at all, whereas animated models should have some sort of shading that kinda fits in with the maps (I dunno perhaps we could define openGL light positions in the maps too, and just shade the animated objects with em). ...Definitely something to think about early on. At 02:07 AM 7/7/2002 -0500, you wrote: >Guys, > >Since we're almost through we the first revision, perhaps we should decide on >second revision goals that could go in the Design Doc? >I was thinking we should start having some of the following: > >- Some type of Artwork Support - >Andres's drawings are really cool; let's add in some type of support for them! > >... > >Johnathan > > >------------------------------------------------------- >This sf.net email is sponsored by:ThinkGeek >We have stuff for geeks like you. >http://thinkgeek.com/sf >_______________________________________________ >Isugamedev-midworld mailing list >Isu...@li... >https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld |