From: Johnathan G. <da...@us...> - 2002-07-07 07:15:51
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Guys, Since we're almost through we the first revision, perhaps we should decide on second revision goals that could go in the Design Doc? I was thinking we should start having some of the following: - Some type of Artwork Support - Andres's drawings are really cool; let's add in some type of support for them! - Sound Support - Ben has experimented around with some sound effects, but there are serious load issues with streaming from the hard drive. Perhaps someone ~cough~ Chad ~cough~ would like to update Audiere so that we can use this later? - Intelligent (somewhat) Enemies - Right now the enemy cubes jerk around in random directions. While this is okay (at least they're there), we should really start trying out some of the AI, at least on a small scale. - Collison Reactions - Once the collision detection is functional, we'll need to add to the functionality of weapon effects to actually take advantage of this. One thing that would be really cools is to blow enemies around with some type of Physics. Also cool would be to allow the enemies to be blown up the Y axis in addition to the X and Z axis. Seeing something fly toward the camera after it's been blown up is good! :P - Functor Types - Kevin mentioned we ought to have Functors that operate on the world's objects. This functors would represent Wind, water, etc. that can apply force and manipulate objects in the world. These are just some thoughts; let me know what you all think. Johnathan |