From: Johnathan G. <da...@us...> - 2002-07-07 06:53:18
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Biscuit for leader! :) On Saturday 06 July 2002 17:56, Chad Austin wrote: > Sounds about right to me. ;) > > Kevin Meinert wrote: > > or we could have ben do it all... he's pretty good at it. :) > > > > although even with ben, we may still want to have an art/design lead... > > > > On Sat, 6 Jul 2002, Kevin Meinert wrote: > > > I agree that this would be the best way. the only problem i see is > > > that it is unlikely to find someone who is a student and can put in the > > > time, AND, have the vision, AND have the expertise to lead a project in > > > all the right directions. > > > > > > It may be easiest to have many leaders that cannot make descisions > > > outside of their designation. For example, we'd have a code lead, art > > > lead, design lead, sound lead. > > > > > > everyone would answer to the design lead. that is where the buck > > > stops. the design lead woud have the small responsibility of the vision > > > for the game, and telling the other leads what their end goal is. none > > > of the leads should micromanage, but neither should they be afraid to > > > step in when needed. it is a delicate balance... :) > > > > > > On Sat, 6 Jul 2002, Chad Austin wrote: > > > > > Anyhoo, we really need to decide on a definite authority to this > > > > > project. Since no one's really stepped up to the plate on this one > > > > > yet, we could try as an alternative to have people in charge of > > > > > certain aspects of the game. Ie, someone runs specific areas of the > > > > > game (AI, all input, weapon code, sound code, build man); this > > > > > person should be the final authority on what is done to that aspect > > > > > of the game. It's just a suggestion; it might work better than the > > > > > traditional "that guy's in charge of everything" idea. > > > > > > > > About having a leader: > > > > > > > > I think having a leader is the most important thing we could do. One > > > > person's clear vision and motivation is a great asset. Granted, this > > > > person must be very interested in the game, and want to work on it a > > > > lot. I have seen too many projects "designed by committee" fail. > > > > > > > > > > > > ------------------------------------------------------- > > > > This sf.net email is sponsored by:ThinkGeek > > > > Got root? We do. > > > > http://thinkgeek.com/sf > > > > _______________________________________________ > > > > Isugamedev-midworld mailing list > > > > Isu...@li... > > > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > > -- > > *--*---*---*----*-----*------*------*-----*----*---*---*--* > > Kevin Meinert /_/ > > http://www.vrac.iastate.edu/~kevn \ / > > Virtual Reality Applications Center \/ __ \/ > > Howe Hall, Iowa State University, Ames Iowa \__ > > \_\ > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Got root? We do. > http://thinkgeek.com/sf > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld |