From: Kevin M. <ke...@vr...> - 2002-07-06 22:30:56
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or we could have ben do it all... he's pretty good at it. :) although even with ben, we may still want to have an art/design lead... On Sat, 6 Jul 2002, Kevin Meinert wrote: > > I agree that this would be the best way. the only problem i see is that > it is unlikely to find someone who is a student and can put in the time, > AND, have the vision, AND have the expertise to lead a project in all > the right directions. > > It may be easiest to have many leaders that cannot make descisions outside > of their designation. For example, we'd have a code lead, art lead, > design lead, sound lead. > > everyone would answer to the design lead. that is where the buck stops. > the design lead woud have the small responsibility of the vision for the > game, and telling the other leads what their end goal is. none of the > leads should micromanage, but neither should they be afraid to step in > when needed. it is a delicate balance... :) > > > > On Sat, 6 Jul 2002, Chad Austin wrote: > > > > Anyhoo, we really need to decide on a definite authority to this project. > > > Since no one's really stepped up to the plate on this one yet, we could try > > > as an alternative to have people in charge of certain aspects of the game. > > > Ie, someone runs specific areas of the game (AI, all input, weapon code, > > > sound code, build man); this person should be the final authority on what is > > > done to that aspect of the game. It's just a suggestion; it might work > > > better than the traditional "that guy's in charge of everything" idea. > > > > About having a leader: > > > > I think having a leader is the most important thing we could do. One person's > > clear vision and motivation is a great asset. Granted, this person must be very > > interested in the game, and want to work on it a lot. I have seen too many > > projects "designed by committee" fail. > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Got root? We do. > > http://thinkgeek.com/sf > > _______________________________________________ > > Isugamedev-midworld mailing list > > Isu...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > > -- *--*---*---*----*-----*------*------*-----*----*---*---*--* Kevin Meinert /_/ http://www.vrac.iastate.edu/~kevn \ / Virtual Reality Applications Center \/ __ \/ Howe Hall, Iowa State University, Ames Iowa \__ \_\ |