From: Kevin M. <ke...@vr...> - 2002-07-06 22:18:42
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I agree that this would be the best way. the only problem i see is that it is unlikely to find someone who is a student and can put in the time, AND, have the vision, AND have the expertise to lead a project in all the right directions. It may be easiest to have many leaders that cannot make descisions outside of their designation. For example, we'd have a code lead, art lead, design lead, sound lead. everyone would answer to the design lead. that is where the buck stops. the design lead woud have the small responsibility of the vision for the game, and telling the other leads what their end goal is. none of the leads should micromanage, but neither should they be afraid to step in when needed. it is a delicate balance... :) On Sat, 6 Jul 2002, Chad Austin wrote: > > Anyhoo, we really need to decide on a definite authority to this project. > > Since no one's really stepped up to the plate on this one yet, we could try > > as an alternative to have people in charge of certain aspects of the game. > > Ie, someone runs specific areas of the game (AI, all input, weapon code, > > sound code, build man); this person should be the final authority on what is > > done to that aspect of the game. It's just a suggestion; it might work > > better than the traditional "that guy's in charge of everything" idea. > > About having a leader: > > I think having a leader is the most important thing we could do. One person's > clear vision and motivation is a great asset. Granted, this person must be very > interested in the game, and want to work on it a lot. I have seen too many > projects "designed by committee" fail. > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Got root? We do. > http://thinkgeek.com/sf > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > -- *--*---*---*----*-----*------*------*-----*----*---*---*--* Kevin Meinert /_/ http://www.vrac.iastate.edu/~kevn \ / Virtual Reality Applications Center \/ __ \/ Howe Hall, Iowa State University, Ames Iowa \__ \_\ |