From: Michael H. <mh...@ia...> - 2002-07-03 21:05:56
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Well, being a young and relatively inexperienced member I probably shouldn't be in charge of anything, but I would definitely like to help with storyline, general design, and anything anybody needs help on. Also, if I could be paired up with someone (a 'mentor' perhaps?) who could show me what they're doing and give me some small tasks to accomplish while teaching me all they know, I could more effectively help the group. This 'Yoda'-type person would be greatly appreciated and would also serve the purpose of passing on the superior knowledge and skill of the present senior members to the future senior members of the club. :) Let me know what you think. -Mike > Hi all; your unofficial project lead speaking. Why do I always get stuck > with this position? :-/ > > First off, I expect everyone to reply to this email (to the list). > > Anyway, midworld development has definately been lacking lately (myself > included). We still haven't hit that first iteration yet, but we do keep > inching closer. I've got some ideas on how we might be able to take care > of this problem so we can actually hit that mid-November deadline. > > 1. Give everybody project responsibilities. For example, Josh is the AI > guy, Andres is doing art, I'm your basic collider, etc. I think we should > revisit this list and make sure everything is covered and everybody feels > ownership in the project. This way we might feel like it would be good to > get shit done. > > 2. Give EVERYBODY a task that can be accomplished in a week. We'll then > meet the next week to talk about what got done (everything!) and set out > tasks for the following week. > > > I'm starting to lose track of the people who are involved or have > expressed interest in the project ... so here's my list. > - Chad Austin > - Ethan Bass > - Josh Brown > - Johnathan Gurley > - Michael Holtan > - Kevin Meinert > - Andres Reinot > - Ben Scott > - Ronald Sidharta > > Sadly, of those 10 people, only about half have really tried to make this > project their own! Let's get this show on the road and get this game made! > We have an extremely versatile team - developers, artists, game designers, > sound engineers, build managers, etc ... I think if we really want this > game to happen we can do it, but we've got to focus on making our goals a > reality so we can have a kick-ass game we can show off at the Game > Developers Conference. > > Okay, I'm off my soapbox. Think about what part of this game you want to > do ... > > cheers, > ----- > Ben Scott > Research Assistant VRAC > bs...@ia... > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |