From: Kevin M. <ke...@vr...> - 2002-07-02 23:54:34
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is there any reason not to use VRML? seems a lot more portable than 3ds... if you can find a loader for it, it might be a better option. 3ds definately has an exporter. plus vrml is ascii, so you could hand tweek things if needed (like write a perl script to filter out nodes, etc...)... there might be something special in 3ds format that you'd want, i'm not sure if vrml has animation, it might. *--*---*---*----*-----*------*------*-----*----*---*---*--* Kevin Meinert /_/ http://www.vrac.iastate.edu/~kevn \ / Virtual Reality Applications Center \/ __ \/ Howe Hall, Iowa State University, Ames Iowa \__ \_\ On Tue, 2 Jul 2002, Andres Reinot wrote: > well, I'm the art guy... what can I say at this point. I guess I should > work on/find a 3ds model loader and start cranking out guns, baddies, > etc. We probably also want the levels to be 3ds files with maybe some MAX > script that generates collision detection info, so that I can generate > radiosity lightmaps for all the solid geometry. I'd like to polish off the > menu system to begin with, maybe add the other menus in, and get some sort > of animation on the main menu screen. > > The UI graphical overlay is something I could work on too, I guess. Do we > have anything done for that as of yet? Like some construct to put up health > and ammo information onto the screen? > > lemme know... > > Andres > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > No, I will not fix your computer. > http://thinkgeek.com/sf > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |