From: Johnathan G. <da...@us...> - 2002-07-02 04:41:04
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Sounds great; I'll start off covering what I'm doing, which is the design documents, documentation, etc. Essentially, I'll assume the unwanted position of technical writer. Secondly, I'll handle some of the design stuff; weapon balancing, level design, gameplay design, since it is another thing I'd like to be involved in. Finally, I'd like to do some programming as well. Currenlty, I'd like to implement the weapon functionality that's written in the design doc right now. After that, well, I'll find something :P (or write more weapons in the doc ^^) Anyhoo, we really need to decide on a definite authority to this project. Since no one's really stepped up to the plate on this one yet, we could try as an alternative to have people in charge of certain aspects of the game. Ie, someone runs specific areas of the game (AI, all input, weapon code, sound code, build man); this person should be the final authority on what is done to that aspect of the game. It's just a suggestion; it might work better than the traditional "that guy's in charge of everything" idea. Anyways, let me know what you all think. Johnathan On Monday 01 July 2002 23:23, Ben Scott wrote: > Hi all; your unofficial project lead speaking. Why do I always get stuck > with this position? :-/ > > First off, I expect everyone to reply to this email (to the list). > > Anyway, midworld development has definately been lacking lately (myself > included). We still haven't hit that first iteration yet, but we do keep > inching closer. I've got some ideas on how we might be able to take care > of this problem so we can actually hit that mid-November deadline. > > 1. Give everybody project responsibilities. For example, Josh is the AI > guy, Andres is doing art, I'm your basic collider, etc. I think we should > revisit this list and make sure everything is covered and everybody feels > ownership in the project. This way we might feel like it would be good to > get shit done. > > 2. Give EVERYBODY a task that can be accomplished in a week. We'll then > meet the next week to talk about what got done (everything!) and set out > tasks for the following week. > > > I'm starting to lose track of the people who are involved or have > expressed interest in the project ... so here's my list. > - Chad Austin > - Ethan Bass > - Josh Brown > - Johnathan Gurley > - Michael Holtan > - Kevin Meinert > - Andres Reinot > - Ben Scott > - Ronald Sidharta > > Sadly, of those 10 people, only about half have really tried to make this > project their own! Let's get this show on the road and get this game made! > We have an extremely versatile team - developers, artists, game designers, > sound engineers, build managers, etc ... I think if we really want this > game to happen we can do it, but we've got to focus on making our goals a > reality so we can have a kick-ass game we can show off at the Game > Developers Conference. > > Okay, I'm off my soapbox. Think about what part of this game you want to > do ... > > cheers, > ----- > Ben Scott > Research Assistant VRAC > bs...@ia... > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld |