From: Ben S. <bs...@vr...> - 2002-07-02 04:23:19
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Hi all; your unofficial project lead speaking. Why do I always get stuck with this position? :-/ First off, I expect everyone to reply to this email (to the list). Anyway, midworld development has definately been lacking lately (myself included). We still haven't hit that first iteration yet, but we do keep inching closer. I've got some ideas on how we might be able to take care of this problem so we can actually hit that mid-November deadline. 1. Give everybody project responsibilities. For example, Josh is the AI guy, Andres is doing art, I'm your basic collider, etc. I think we should revisit this list and make sure everything is covered and everybody feels ownership in the project. This way we might feel like it would be good to get shit done. 2. Give EVERYBODY a task that can be accomplished in a week. We'll then meet the next week to talk about what got done (everything!) and set out tasks for the following week. I'm starting to lose track of the people who are involved or have expressed interest in the project ... so here's my list. - Chad Austin - Ethan Bass - Josh Brown - Johnathan Gurley - Michael Holtan - Kevin Meinert - Andres Reinot - Ben Scott - Ronald Sidharta Sadly, of those 10 people, only about half have really tried to make this project their own! Let's get this show on the road and get this game made! We have an extremely versatile team - developers, artists, game designers, sound engineers, build managers, etc ... I think if we really want this game to happen we can do it, but we've got to focus on making our goals a reality so we can have a kick-ass game we can show off at the Game Developers Conference. Okay, I'm off my soapbox. Think about what part of this game you want to do ... cheers, ----- Ben Scott Research Assistant VRAC bs...@ia... |