From: Kevin M. <ke...@vr...> - 2002-06-16 16:37:11
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looks really nice! is this hand drawn, modeled, or (probably not..) touched up from art found elsewhere? just curious. i like the stylized look, and wondering how you got the effect. I really like the b/w idea. different levels (or areas) that are tinted gold, or tinted blue would also be pretty cool while keeping the monochrome feel. *--*---*---*----*-----*------*------*-----*----*---*---*--* Kevin Meinert /_/ http://www.vrac.iastate.edu/~kevn \ / Virtual Reality Applications Center \/ __ \/ Howe Hall, Iowa State University, Ames Iowa \__ \_\ On Sun, 16 Jun 2002, Andres Reinot wrote: > here's a bit of 3 am inspiration, check these out: > www.vrac.iastate.edu/~areinot/gamedev/midworld2.jpg > www.vrac.iastate.edu/~areinot/gamedev/midworldmenu.jpg > www.vrac.iastate.edu/~areinot/gamedev/midworldtitle.jpg > > This is an idea for the main character (you). Lemme know what you think. > > I'll make the menu in the correct dimensions by tomorrow, and prolly make > png files of the menu items for plugging in. > > I've been thinking about some visual style for the game, what do you think > about making this game mostly black and white? Doesn't have to be > completely grayscale, but at least cut down use and saturation of colors, > and maybe tint everything gold or blue or something. I'm seeing bright > white environments, and clean marble-floored foyers of buildings, as well > as sunny modern cityscapes with entire blocks of ruins from "the War" you > could wander through and pillage. Also what would be really awesome would > be innocent bystanders wandering the city, and lots of them. It would make > combat a lot less click-n-spray. Anyway that's far off in the future of > design, and the first step would still be a shoot-everything-that-moves > kind of deal, but just a thought. Same for the weapon design also, perhaps > we aim towards more powerful, realistic weapons with ammo limitations, to > get away from the idea of depleting a health bar, and focusing attention on > accuracy and tactics, which could be very cool for the style of controls we > have chosen. > > Anyway, it's late and I'm rambling > > peace out. > > Andres Reinot > an...@re... > www.reinot.com > > > > > > _______________________________________________________________ > > Sponsored by: > ThinkGeek at http://www.ThinkGeek.com/ > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |