From: Andres R. <an...@re...> - 2002-06-16 08:55:19
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here's a bit of 3 am inspiration, check these out: www.vrac.iastate.edu/~areinot/gamedev/midworld2.jpg www.vrac.iastate.edu/~areinot/gamedev/midworldmenu.jpg www.vrac.iastate.edu/~areinot/gamedev/midworldtitle.jpg This is an idea for the main character (you). Lemme know what you think. I'll make the menu in the correct dimensions by tomorrow, and prolly make png files of the menu items for plugging in. I've been thinking about some visual style for the game, what do you think about making this game mostly black and white? Doesn't have to be completely grayscale, but at least cut down use and saturation of colors, and maybe tint everything gold or blue or something. I'm seeing bright white environments, and clean marble-floored foyers of buildings, as well as sunny modern cityscapes with entire blocks of ruins from "the War" you could wander through and pillage. Also what would be really awesome would be innocent bystanders wandering the city, and lots of them. It would make combat a lot less click-n-spray. Anyway that's far off in the future of design, and the first step would still be a shoot-everything-that-moves kind of deal, but just a thought. Same for the weapon design also, perhaps we aim towards more powerful, realistic weapons with ammo limitations, to get away from the idea of depleting a health bar, and focusing attention on accuracy and tactics, which could be very cool for the style of controls we have chosen. Anyway, it's late and I'm rambling peace out. Andres Reinot an...@re... www.reinot.com |