From: Ben S. <bs...@vr...> - 2002-06-15 21:51:10
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I think we would make a bridge to GK for phui. Phui and GK have different goals ... I see no overlap where duplication would occur IF this symbol library is created. cheers, ----- Ben Scott Research Assistant VRAC bs...@ia... On Sat, 15 Jun 2002, Kevin Meinert wrote: > > so you're saying phui would plug into GK or would replace it? Seems that > we wouldn't want to duplicate GK unless we didn't like it. If we don't > like it we should discuss why, and fix it. > > *--*---*---*----*-----*------*------*-----*----*---*---*--* > Kevin Meinert /_/ > http://www.vrac.iastate.edu/~kevn \ / > Virtual Reality Applications Center \/ __ \/ > Howe Hall, Iowa State University, Ames Iowa \__ > \_\ > > On Fri, 14 Jun 2002, Chad Austin wrote: > > > > so a .h file with lots of const ints ? yay. just copy what is in game > > > kernel, it is already writen I think... > > > > phui has bridges between glut and SDL already. :) > > > > Sorry if I am repeating things. I am going through the e-mail that accumulated > > while I worked on Sphere today. > > > > > > _______________________________________________ > > Isugamedev-midworld mailing list > > Isu...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink > > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |