From: Chad A. <ae...@ae...> - 2002-06-15 03:53:34
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> > * Model loading (OpenSG support?) > hehe.. how about a working game proto first? :) right now we don't > implement any game play! :) > > I think before model loading and other techie crap that doesn't > matter, we need to make sure the game (play) works. > > > * Some models to load ... > see above > > > * Basic AI framework > sure, keep it (really) simple until we know that particular AI model is > the one to go with. (think proto)... I agree with Kevin on this one. > > * Input completed (needs that inputSym library to be written/released) > what is inputsym? why not use gamekernel? why do we need queued input? > theoretically it is nice, yes, but really for this prototype why is it > needed? in the end it isn't truely needed anyway as long as the user > types slower than 70 fps (reasonable enough... :) InputSym or whatever it is named will be a portable (across Sphere, GK, SDL, glut, Win32, etc.) input symbol library. I am tired of making new KEY_A, KEY_B, etc. enums... |