From: Kevin M. <ke...@vr...> - 2002-06-13 21:00:24
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> this phase. Rather, I would suggest some of the following goals: > > * Model loading (OpenSG support?) hehe.. how about a working game proto first? :) right now we don't implement any game play! :) I think before model loading and other techie crap that doesn't matter, we need to make sure the game (play) works. > * Some models to load ... see above > * Basic AI framework sure, keep it (really) simple until we know that particular AI model is the one to go with. (think proto)... > * Input completed (needs that inputSym library to be written/released) what is inputsym? why not use gamekernel? why do we need queued input? theoretically it is nice, yes, but really for this prototype why is it needed? in the end it isn't truely needed anyway as long as the user types slower than 70 fps (reasonable enough... :) > * Basic UI (HUD for health, weapons, etc) implemented (with phui?) > - Depends on the input completion why? what user input are we getting? you mention output only ideas, not anything with text input, and gamekernel is usable now. not sure how this depends upon anything getting completed, it definately depends on phui or whatever widgets for health meters getting completed though... > * Simple bounds collision detection integrated kevin On Thu, 13 Jun 2002, Ben Scott wrote: > I was thinking of iteration 2 just being the next logical step towards > completion. Perhaps milestone 2 would have been a better choice of words. > I don't think we should necessarily have the game completed by the end of > this phase. Rather, I would suggest some of the following goals: > > * Model loading (OpenSG support?) > * Some models to load ... > * Basic AI framework > * Input completed (needs that inputSym library to be written/released) > * Basic UI (HUD for health, weapons, etc) implemented (with phui?) > - Depends on the input completion > * Simple bounds collision detection integrated > > The tasks above focus on two things: > 1. Making the game prettier ;) > 2. Improving immersion (through interaction) > > Perhaps we should shoot for milestone completion at a rate of one > milestone a week? Then we could set up our milestones based on that. > > cheers, > ----- > Ben Scott > Research Assistant VRAC > bs...@ia... > > On Thu, 13 Jun 2002, Brown Joshua L wrote: > > > I think that we should set iteration #2's completion date for the 29th of > > June. And I would like to have the AI system completed by then, it will of > > course need tweeking based on game play but that comes in the testing phase. > > > > Is iteration 2 the last iteration before we start testing - or do you > > recomend that we have an iteration 3 then testing phase. > > > > -J > > > > > -----Original Message----- > > > From: Ben Scott [SMTP:bs...@vr...] > > > Sent: Thursday, June 13, 2002 1:54 PM > > > To: isu...@li... > > > Subject: [Isugamedev-midworld] Iteration 2 > > > > > > Now that the first iteration is nearly complete (missing bullets and those > > > > > > terribly tough randomly moving enemy cubes), we need to start thinking > > > about our goals for the second iteration. > > > > > > Since we're adding new people to the project (our group has now grown to > > > about 7 or 8), I think we may want to start figuring out where the > > > boundaries of our subsystems lie so we can easily work without stepping on > > > > > > each other's toes too much. > > > > > > Additionally, we need new concrete tasks both for the architectural design > > > > > > (since the prototype will be done) and the gameplay (we DO eventually need > > > > > > a game not a technical demo). > > > > > > Please mail the list with ideas for goals for Iteration 2. > > > > > > cheers, > > > ----- > > > Ben Scott > > > Research Assistant VRAC > > > bs...@ia... > > > > > > > > > _______________________________________________________________ > > > > > > Don't miss the 2002 Sprint PCS Application Developer's Conference > > > August 25-28 in Las Vegas - > > > http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink > > > > > > _______________________________________________ > > > Isugamedev-midworld mailing list > > > Isu...@li... > > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink > > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > -- *--*---*---*----*-----*------*------*-----*----*---*---*--* Kevin Meinert /_/ http://www.vrac.iastate.edu/~kevn \ / Virtual Reality Applications Center \/ __ \/ Howe Hall, Iowa State University, Ames Iowa \__ \_\ |