From: Brown J. L <Bro...@Jo...> - 2002-06-13 20:06:31
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If they come every week milestone isn't exactly a good word for it ;) but I agree that having weekly goals for the development process is a great strategy. And then we could have development and Ben could run them and he could always be 20 minutes late to them and then Chad would have to run them because Ben wasn't there. (inside joke about juggler meetings) Anwyay, I like that idea, just le tme know when my deadlines are. Josh > -----Original Message----- > From: Ben Scott [SMTP:bs...@vr...] > Sent: Thursday, June 13, 2002 2:17 PM > To: Brown Joshua L > Cc: isu...@li... > Subject: RE: [Isugamedev-midworld] Iteration 2 > > I was thinking of iteration 2 just being the next logical step towards > completion. Perhaps milestone 2 would have been a better choice of words. > I don't think we should necessarily have the game completed by the end of > this phase. Rather, I would suggest some of the following goals: > > * Model loading (OpenSG support?) > * Some models to load ... > * Basic AI framework > * Input completed (needs that inputSym library to be written/released) > * Basic UI (HUD for health, weapons, etc) implemented (with phui?) > - Depends on the input completion > * Simple bounds collision detection integrated > > The tasks above focus on two things: > 1. Making the game prettier ;) > 2. Improving immersion (through interaction) > > Perhaps we should shoot for milestone completion at a rate of one > milestone a week? Then we could set up our milestones based on that. > > cheers, > ----- > Ben Scott > Research Assistant VRAC > bs...@ia... > > On Thu, 13 Jun 2002, Brown Joshua L wrote: > > > I think that we should set iteration #2's completion date for the 29th > of > > June. And I would like to have the AI system completed by then, it will > of > > course need tweeking based on game play but that comes in the testing > phase. > > > > Is iteration 2 the last iteration before we start testing - or do you > > recomend that we have an iteration 3 then testing phase. > > > > -J > > > > > -----Original Message----- > > > From: Ben Scott [SMTP:bs...@vr...] > > > Sent: Thursday, June 13, 2002 1:54 PM > > > To: isu...@li... > > > Subject: [Isugamedev-midworld] Iteration 2 > > > > > > Now that the first iteration is nearly complete (missing bullets and > those > > > > > > terribly tough randomly moving enemy cubes), we need to start thinking > > > > about our goals for the second iteration. > > > > > > Since we're adding new people to the project (our group has now grown > to > > > about 7 or 8), I think we may want to start figuring out where the > > > boundaries of our subsystems lie so we can easily work without > stepping on > > > > > > each other's toes too much. > > > > > > Additionally, we need new concrete tasks both for the architectural > design > > > > > > (since the prototype will be done) and the gameplay (we DO eventually > need > > > > > > a game not a technical demo). > > > > > > Please mail the list with ideas for goals for Iteration 2. > > > > > > cheers, > > > ----- > > > Ben Scott > > > Research Assistant VRAC > > > bs...@ia... > > > > > > > > > _______________________________________________________________ > > > > > > Don't miss the 2002 Sprint PCS Application Developer's Conference > > > August 25-28 in Las Vegas - > > > http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink > > > > > > _______________________________________________ > > > Isugamedev-midworld mailing list > > > Isu...@li... > > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > |