From: Ben S. <bs...@vr...> - 2002-06-13 19:16:54
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I was thinking of iteration 2 just being the next logical step towards completion. Perhaps milestone 2 would have been a better choice of words. I don't think we should necessarily have the game completed by the end of this phase. Rather, I would suggest some of the following goals: * Model loading (OpenSG support?) * Some models to load ... * Basic AI framework * Input completed (needs that inputSym library to be written/released) * Basic UI (HUD for health, weapons, etc) implemented (with phui?) - Depends on the input completion * Simple bounds collision detection integrated The tasks above focus on two things: 1. Making the game prettier ;) 2. Improving immersion (through interaction) Perhaps we should shoot for milestone completion at a rate of one milestone a week? Then we could set up our milestones based on that. cheers, ----- Ben Scott Research Assistant VRAC bs...@ia... On Thu, 13 Jun 2002, Brown Joshua L wrote: > I think that we should set iteration #2's completion date for the 29th of > June. And I would like to have the AI system completed by then, it will of > course need tweeking based on game play but that comes in the testing phase. > > Is iteration 2 the last iteration before we start testing - or do you > recomend that we have an iteration 3 then testing phase. > > -J > > > -----Original Message----- > > From: Ben Scott [SMTP:bs...@vr...] > > Sent: Thursday, June 13, 2002 1:54 PM > > To: isu...@li... > > Subject: [Isugamedev-midworld] Iteration 2 > > > > Now that the first iteration is nearly complete (missing bullets and those > > > > terribly tough randomly moving enemy cubes), we need to start thinking > > about our goals for the second iteration. > > > > Since we're adding new people to the project (our group has now grown to > > about 7 or 8), I think we may want to start figuring out where the > > boundaries of our subsystems lie so we can easily work without stepping on > > > > each other's toes too much. > > > > Additionally, we need new concrete tasks both for the architectural design > > > > (since the prototype will be done) and the gameplay (we DO eventually need > > > > a game not a technical demo). > > > > Please mail the list with ideas for goals for Iteration 2. > > > > cheers, > > ----- > > Ben Scott > > Research Assistant VRAC > > bs...@ia... > > > > > > _______________________________________________________________ > > > > Don't miss the 2002 Sprint PCS Application Developer's Conference > > August 25-28 in Las Vegas - > > http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink > > > > _______________________________________________ > > Isugamedev-midworld mailing list > > Isu...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |