From: Brown J. L <Bro...@Jo...> - 2002-06-13 19:09:02
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I think that we should set iteration #2's completion date for the 29th of June. And I would like to have the AI system completed by then, it will of course need tweeking based on game play but that comes in the testing phase. Is iteration 2 the last iteration before we start testing - or do you recomend that we have an iteration 3 then testing phase. -J > -----Original Message----- > From: Ben Scott [SMTP:bs...@vr...] > Sent: Thursday, June 13, 2002 1:54 PM > To: isu...@li... > Subject: [Isugamedev-midworld] Iteration 2 > > Now that the first iteration is nearly complete (missing bullets and those > > terribly tough randomly moving enemy cubes), we need to start thinking > about our goals for the second iteration. > > Since we're adding new people to the project (our group has now grown to > about 7 or 8), I think we may want to start figuring out where the > boundaries of our subsystems lie so we can easily work without stepping on > > each other's toes too much. > > Additionally, we need new concrete tasks both for the architectural design > > (since the prototype will be done) and the gameplay (we DO eventually need > > a game not a technical demo). > > Please mail the list with ideas for goals for Iteration 2. > > cheers, > ----- > Ben Scott > Research Assistant VRAC > bs...@ia... > > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas - > http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink > > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld |