From: Ben S. <bs...@vr...> - 2002-06-13 18:54:22
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Now that the first iteration is nearly complete (missing bullets and those terribly tough randomly moving enemy cubes), we need to start thinking about our goals for the second iteration. Since we're adding new people to the project (our group has now grown to about 7 or 8), I think we may want to start figuring out where the boundaries of our subsystems lie so we can easily work without stepping on each other's toes too much. Additionally, we need new concrete tasks both for the architectural design (since the prototype will be done) and the gameplay (we DO eventually need a game not a technical demo). Please mail the list with ideas for goals for Iteration 2. cheers, ----- Ben Scott Research Assistant VRAC bs...@ia... |