From: Ben S. <bs...@vr...> - 2002-06-04 02:57:14
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The idea behind the design was to make it flexible enough to support an easy iterative development schedule. So brute force could be easily written initially and better methods could be added from there. I'll see if I can improve the document to reflect this. ----- Ben Scott Research Assistant VRAC bs...@ia... On Mon, 3 Jun 2002, Kevin Meinert wrote: > > looks like a smart final design. what about your prototype design? the > one that doesn't take a long time to write? This looks like a final > design, and for the prototype you probably don't want to spend all your > time implementing collision. > > I would just do the brute force method first, super easy, and you don't > have to worry about complex logic throwing you off the "get the prototype > done" path. > > *--*---*---*----*-----*------*------*-----*----*---*---*--* > Kevin Meinert /_/ > http://www.vrac.iastate.edu/~kevn \ / > Virtual Reality Applications Center \/ __ \/ > Howe Hall, Iowa State University, Ames Iowa \__ > \_\ > > On Sun, 2 Jun 2002, Ben Scott wrote: > > > Yeah, I'm still working on it. ;) Basically what I was thinking would be > > good about the design is that it would allow for an easy iteration > > process. So at first we can just use the scenegraph for the first pass and > > implement the second pass by always reporting a collision. Thus we would > > have implemented a basic collision detection system that reports > > collisions when bounding boxes intersect. In the next iteration we could > > use a more advanced intersection algorithm to implement a more exact > > second pass. From there we could work towards detecting collisions in 4D > > by doing sweep tests rather than just testing the final position. > > > > Obviously all that needs to be added to the doc. ^_^ I guess I was just > > looking for initial feedback. > > > > Sorry about the URL ... here's the correct one: > > > > http://cvs.sf.net/cgi-bin/viewcvs.cgi/*checkout*/isugamedev/midworld/doc/CollDetDesign.html > > > > cheers, > > ----- > > Ben Scott > > Research Assistant VRAC > > bs...@ia... > > > > On Sun, 2 Jun 2002, Chad Austin wrote: > > > > > Doesn't it seem a little complex? For now, that is. That URL doesn't seem to > > > work, either... > > > > > > I guess it just looks like a little overkill to me. > > > > > > > I've posted some initial plans for a collision detection subsystem into > > > > the repository (doc/CollDetDesign.html). If you have a chance, please send > > > > me your comments. > > > > > > > > http://cvs.sf.net/cgi-bin/viewcvs.cgi/*checkout*/midworld/doc/CollDetDesign.html > > > > > > > > On another note, Levi expressed interest to me this weekend on > > > > participating in work on the collision detection system. Since he's a shy > > > > emailer, I thought I'd give you the heads up on his interest. > > > > > > _______________________________________________________________ > > > > > > Don't miss the 2002 Sprint PCS Application Developer's Conference > > > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > > > > > _______________________________________________ > > > Isugamedev-midworld mailing list > > > Isu...@li... > > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > > > > > > > _______________________________________________________________ > > > > Don't miss the 2002 Sprint PCS Application Developer's Conference > > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > > > _______________________________________________ > > Isugamedev-midworld mailing list > > Isu...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > |