From: Kevin M. <ke...@vr...> - 2002-06-03 13:54:52
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looks like a smart final design. what about your prototype design? the one that doesn't take a long time to write? This looks like a final design, and for the prototype you probably don't want to spend all your time implementing collision. I would just do the brute force method first, super easy, and you don't have to worry about complex logic throwing you off the "get the prototype done" path. *--*---*---*----*-----*------*------*-----*----*---*---*--* Kevin Meinert /_/ http://www.vrac.iastate.edu/~kevn \ / Virtual Reality Applications Center \/ __ \/ Howe Hall, Iowa State University, Ames Iowa \__ \_\ On Sun, 2 Jun 2002, Ben Scott wrote: > Yeah, I'm still working on it. ;) Basically what I was thinking would be > good about the design is that it would allow for an easy iteration > process. So at first we can just use the scenegraph for the first pass and > implement the second pass by always reporting a collision. Thus we would > have implemented a basic collision detection system that reports > collisions when bounding boxes intersect. In the next iteration we could > use a more advanced intersection algorithm to implement a more exact > second pass. From there we could work towards detecting collisions in 4D > by doing sweep tests rather than just testing the final position. > > Obviously all that needs to be added to the doc. ^_^ I guess I was just > looking for initial feedback. > > Sorry about the URL ... here's the correct one: > > http://cvs.sf.net/cgi-bin/viewcvs.cgi/*checkout*/isugamedev/midworld/doc/CollDetDesign.html > > cheers, > ----- > Ben Scott > Research Assistant VRAC > bs...@ia... > > On Sun, 2 Jun 2002, Chad Austin wrote: > > > Doesn't it seem a little complex? For now, that is. That URL doesn't seem to > > work, either... > > > > I guess it just looks like a little overkill to me. > > > > > I've posted some initial plans for a collision detection subsystem into > > > the repository (doc/CollDetDesign.html). If you have a chance, please send > > > me your comments. > > > > > > http://cvs.sf.net/cgi-bin/viewcvs.cgi/*checkout*/midworld/doc/CollDetDesign.html > > > > > > On another note, Levi expressed interest to me this weekend on > > > participating in work on the collision detection system. Since he's a shy > > > emailer, I thought I'd give you the heads up on his interest. > > > > _______________________________________________________________ > > > > Don't miss the 2002 Sprint PCS Application Developer's Conference > > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > > > _______________________________________________ > > Isugamedev-midworld mailing list > > Isu...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > > > > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |