From: Ben S. <bs...@vr...> - 2002-06-02 21:46:53
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Yeah, I'm still working on it. ;) Basically what I was thinking would be good about the design is that it would allow for an easy iteration process. So at first we can just use the scenegraph for the first pass and implement the second pass by always reporting a collision. Thus we would have implemented a basic collision detection system that reports collisions when bounding boxes intersect. In the next iteration we could use a more advanced intersection algorithm to implement a more exact second pass. From there we could work towards detecting collisions in 4D by doing sweep tests rather than just testing the final position. Obviously all that needs to be added to the doc. ^_^ I guess I was just looking for initial feedback. Sorry about the URL ... here's the correct one: http://cvs.sf.net/cgi-bin/viewcvs.cgi/*checkout*/isugamedev/midworld/doc/CollDetDesign.html cheers, ----- Ben Scott Research Assistant VRAC bs...@ia... On Sun, 2 Jun 2002, Chad Austin wrote: > Doesn't it seem a little complex? For now, that is. That URL doesn't seem to > work, either... > > I guess it just looks like a little overkill to me. > > > I've posted some initial plans for a collision detection subsystem into > > the repository (doc/CollDetDesign.html). If you have a chance, please send > > me your comments. > > > > http://cvs.sf.net/cgi-bin/viewcvs.cgi/*checkout*/midworld/doc/CollDetDesign.html > > > > On another note, Levi expressed interest to me this weekend on > > participating in work on the collision detection system. Since he's a shy > > emailer, I thought I'd give you the heads up on his interest. > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > _______________________________________________ > Isugamedev-midworld mailing list > Isu...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-midworld > |