I've just released version 0.1.0 of my image library, Corona. It makes it easy
to add support for loading images to your application (textures in your game,
for example):
#include <corona.h>
using namespace corona;
...
Image* background = OpenImage("background.jpeg");
int width = background->getWidth();
int height = background->getHeight();
PixelFormat format = background->getFormat();
void* pixels = background->getPixels();
The distribution comes with a very simple GLUT app that loads an image and fills
the whole GLUT window with it. You can view the source to the application at
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/corona/corona/examples/glut/glut.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup
More information at http://aegisknight.org/corona
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