browner10 2003/05/27 01:34:43 PDT Modified files: lr/src BadGuy.cpp GameState.cpp Level.cpp Level.h Player.cpp Player.h Log: we now delay before each level starts so that the player isn't just dropped immediately into the next level. Revision Changes Path 1.12 +4 -0 examples/lr/src/BadGuy.cpp 1.16 +2 -2 examples/lr/src/GameState.cpp 1.16 +1 -0 examples/lr/src/Level.cpp 1.13 +8 -0 examples/lr/src/Level.h 1.24 +17 -2 examples/lr/src/Player.cpp 1.13 +2 -0 examples/lr/src/Player.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/BadGuy.cpp.diff?r1=1.11&r2=1.12&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/GameState.cpp.diff?r1=1.15&r2=1.16&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.cpp.diff?r1=1.15&r2=1.16&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.h.diff?r1=1.12&r2=1.13&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.23&r2=1.24&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.12&r2=1.13&diff_format=h
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