browner10 2003/04/09 13:23:57 PDT Modified files: lr/src GameState.cpp Level.cpp Level.h Player.cpp Player.h Types.h lr.cpp lr/src/Data level1.lvl Log: we now work on windows, and we have the initial portion of the burning ability done so bricks burn adn then come back, but falling through them doesn't work quite right and in some cases you can burn ladders -- arg Revision Changes Path 1.2 +3 -3 examples/lr/src/Data/level1.lvl 1.8 +2 -0 examples/lr/src/GameState.cpp 1.8 +30 -1 examples/lr/src/Level.cpp 1.7 +44 -0 examples/lr/src/Level.h 1.9 +5 -3 examples/lr/src/Player.cpp 1.7 +13 -12 examples/lr/src/Player.h 1.5 +22 -8 examples/lr/src/Types.h 1.2 +34 -4 examples/lr/src/lr.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Data/level1.lvl.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/GameState.cpp.diff?r1=1.7&r2=1.8&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.cpp.diff?r1=1.7&r2=1.8&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.h.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Types.h.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/lr.cpp.diff?r1=1.1&r2=1.2&diff_format=h
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