From: Johnathan G. <da...@us...> - 2002-03-31 01:47:14
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daren 2002/03/30 17:47:13 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: Fixed two memory leaks in the shutdown function. Also fixed an error in the onKeyDown function; driver should now handle keyboard input all the time instead of some of the time. Finally, updated the Mouse functions to conform to the [-1, 1] input value range. Revision Changes Path 1.7 +22 -13 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.6&r2=1.7&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-04-08 17:37:26
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daren 2002/04/07 19:21:28 PDT Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: Disabled Repeating Keyboard Events. Revision Changes Path 1.11 +3 -3 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.10&r2=1.11&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-02-09 07:43:49
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subatomic 2003/02/08 23:43:48 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: add joystick device handle back in Revision Changes Path 1.14 +8 -2 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.13&r2=1.14&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-02-09 08:46:01
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subatomic 2003/02/09 00:46:00 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: shutdown tweeks Revision Changes Path 1.16 +4 -4 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.15&r2=1.16&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-02-10 05:37:13
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subatomic 2003/02/09 21:37:12 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: added hat support (i.e. on the PS2 controller, this is the DPAD). when using the hat (DPAD) you can read either the 2 axes or the 4 buttons associated with it - both data are set. Revision Changes Path 1.18 +26 -15 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.17&r2=1.18&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-02-10 05:59:49
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subatomic 2003/02/09 21:59:48 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: fix input update. do it once a frame, not once an event. moved input handling to beginning of frame Revision Changes Path 1.19 +15 -11 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.18&r2=1.19&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-02-10 06:08:13
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subatomic 2003/02/09 22:08:12 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: removed fixme comment. it doesn't seem to be a problem. Revision Changes Path 1.20 +2 -5 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.19&r2=1.20&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-03-10 14:30:57
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subatomic 2003/03/10 06:30:52 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: dont assume 16bpp, old (old!) graphics cards would be faster in this mode, but this isn't true anymore. since gk has no way to specify hints for display surface creation, just use whatever the desktop is set to so we can at least control it somewhat. gk really needs an xml config beyond the input config.... Revision Changes Path 1.22 +4 -4 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.21&r2=1.22&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-03-12 02:04:58
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subatomic 2003/03/11 18:04:57 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: default to 640 x 480. if a game needs less than this, the application can certainly set it. turn off fullscreen when calling setWindowsize (per the API of a gk driver). we may want to change this in the future so that fullscreen() is a toggle instead. Revision Changes Path 1.23 +6 -4 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.22&r2=1.23&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-03-12 02:09:24
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subatomic 2003/03/11 18:09:23 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: 640x480, not 480x640 Revision Changes Path 1.24 +3 -3 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.23&r2=1.24&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-03-12 02:18:52
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subatomic 2003/03/11 18:18:49 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: cache the window size until init is called, no reason to resize it so many times. if init has already been called, then it will still reset the window size when you request. Revision Changes Path 1.25 +18 -7 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.24&r2=1.25&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-08-29 05:19:33
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subatomic 2003/08/28 22:19:26 PDT Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: random stuff Revision Changes Path 1.26 +12 -3 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.25&r2=1.26&diff_format=h |