From: Johnathan G. <da...@us...> - 2002-07-06 07:27:29
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daren 2002/07/06 00:27:28 PDT Modified files: src GameState.cpp Log: Enemies now start out away from the player, and apart from each other. Revision Changes Path 1.14 +2 -0 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.13&r2=1.14&diff_format=h |
From: Ben S. <non...@us...> - 2002-07-29 04:56:57
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nonchocoboy 2002/07/28 21:56:56 PDT Modified files: src GameState.cpp Log: Removed some excessive debugging output. Revision Changes Path 1.24 +2 -5 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.23&r2=1.24&diff_format=h |
From: Ben S. <non...@us...> - 2002-08-14 20:25:05
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nonchocoboy 2002/08/14 13:25:02 PDT Modified files: src GameState.cpp Log: Removed tons of extra debug output. Revision Changes Path 1.26 +2 -9 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.25&r2=1.26&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-16 07:17:08
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nonchocoboy 2002/09/16 00:17:08 PDT Modified files: (Branch: opensg-branch) src GameState.cpp Log: Bug fixed: Actually add the entities in correctly. This fixes a seg fault that would occur when an enemy would expire. Revision Changes Path 1.28.2.4 +13 -11 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.28.2.3&r2=1.28.2.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-17 09:57:47
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nonchocoboy 2002/09/17 02:57:46 PDT Modified files: (Branch: opensg-branch) src GameState.cpp Log: Bug fixed: Resource IDs were getting added to the res. mgr. multiple times Revision Changes Path 1.28.2.6 +5 -2 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.28.2.5&r2=1.28.2.6&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-17 10:42:38
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nonchocoboy 2002/09/17 03:42:37 PDT Modified files: src GameState.cpp Log: Use models/security_droid.wrl for now (which is really a tie fighter). Revision Changes Path 1.30 +3 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.29&r2=1.30&diff_format=h |
From: Ben S. <non...@us...> - 2002-09-20 08:21:48
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nonchocoboy 2002/09/20 01:21:48 PDT Modified files: src GameState.cpp Log: Use Andres' security droid model. Revision Changes Path 1.32 +3 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.31&r2=1.32&diff_format=h |
From: Chad A. <ae...@us...> - 2002-09-24 04:14:59
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aegis 2002/09/23 21:14:58 PDT Modified files: src GameState.cpp Log: take mass into account when adding the gravity force... homework break is over Revision Changes Path 1.35 +4 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.34&r2=1.35&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-01 04:49:53
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nonchocoboy 2002/09/30 21:49:53 PDT Modified files: src GameState.cpp Log: Bug fixed: OpenSG was modifying the state (i.e. bound textures) and not changing it all back. Clean up after OpenSG. Revision Changes Path 1.38 +11 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.37&r2=1.38&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-02 09:05:07
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nonchocoboy 2002/10/02 02:05:06 PDT Modified files: src GameState.cpp Log: Don't use the player's draw method anymore. Revision Changes Path 1.43 +2 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.42&r2=1.43&diff_format=h |
From: Chad A. <ae...@us...> - 2002-10-08 02:40:52
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aegis 2002/10/07 19:40:51 PDT Modified files: src GameState.cpp Log: level loading.. neato Revision Changes Path 1.47 +31 -15 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.46&r2=1.47&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-09 09:27:28
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nonchocoboy 2002/10/09 02:27:27 PDT Modified files: src GameState.cpp Log: Fixed typo. Revision Changes Path 1.51 +3 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.50&r2=1.51&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-15 05:04:57
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nonchocoboy 2002/10/14 22:04:56 PDT Modified files: src GameState.cpp Log: Avoid extra, unnecessary physics calculations. Revision Changes Path 1.55 +2 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.54&r2=1.55&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-16 04:57:40
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nonchocoboy 2002/10/15 21:57:39 PDT Modified files: src GameState.cpp Log: Avoid a potential infinite loop if PhysicsEngine::TIME_EPSILON is set to 0. Revision Changes Path 1.56 +3 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.55&r2=1.56&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-17 05:51:23
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nonchocoboy 2002/10/16 22:51:22 PDT Modified files: src GameState.cpp Log: Bug fixed: This compiles now. Revision Changes Path 1.58 +4 -4 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.57&r2=1.58&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-10-19 15:30:07
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daren 2002/10/19 08:30:06 PDT Modified files: src GameState.cpp Log: Removed unnecessary comments. I forgot to mention in the last commit that the btn.cfg file must be copied over into the build directory for the bindings to work. btn.cfg is in the repository under src. Revision Changes Path 1.63 +2 -19 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.62&r2=1.63&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-10-20 11:53:02
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daren 2002/10/20 04:53:00 PDT Modified files: src GameState.cpp Log: Uncommented some of the AI stuff; the turret now aims...with a catch. The catch is there was a bug in Loom's reflexes that made the game segfault. I have a fix for the bug, but I'm not a loom developer so I can't commit it :( I'm submitting a patch to the loom team right now. Hopefully they (this means YOU Josh =P ) will add me to the sf.net project. Revision Changes Path 1.64 +7 -8 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.63&r2=1.64&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-24 01:52:02
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nonchocoboy 2002/10/23 18:52:01 PDT Modified files: src GameState.cpp Log: Handle a straight wall and a tent. Revision Changes Path 1.71 +26 -8 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.70&r2=1.71&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-26 06:15:09
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nonchocoboy 2002/10/25 23:15:08 PDT Modified files: src GameState.cpp Log: Silenced warning in gcc3. Revision Changes Path 1.75 +4 -4 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.74&r2=1.75&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-29 11:47:03
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browner10 2002/10/29 03:47:02 PST Modified files: src GameState.cpp Log: I think this fixes the framerate issue, but I'm actually not sure, so if you have a slow box definentially try this out. Revision Changes Path 1.84 +4 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.83&r2=1.84&diff_format=h |
From: Ben S. <non...@us...> - 2002-11-11 04:46:41
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nonchocoboy 2002/11/10 20:46:40 PST Modified files: src GameState.cpp Log: Removed commented out debugging output no longer useful. Revision Changes Path 1.114 +2 -5 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.113&r2=1.114&diff_format=h |
From: Josh B. <bro...@us...> - 2002-11-24 23:30:22
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browner10 2002/11/24 15:30:22 PST Modified files: src GameState.cpp Log: new sky texture - what do you think? Revision Changes Path 1.127 +3 -3 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.126&r2=1.127&diff_format=h |
From: Ben S. <non...@us...> - 2002-12-04 05:58:30
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nonchocoboy 2002/12/03 21:58:29 PST Modified files: src GameState.cpp Log: Don't use full pathnames to the Cal3D animations. Revision Changes Path 1.132 +13 -15 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.131&r2=1.132&diff_format=h |
From: Josh B. <bro...@us...> - 2003-05-01 08:38:04
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browner10 2003/05/01 01:38:03 PDT Modified files: src GameState.cpp Log: this sucks - but it is the best I can get it rigt now Revision Changes Path 1.137 +21 -25 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.136&r2=1.137&diff_format=h |
From: Ben S. <non...@us...> - 2003-06-19 04:46:10
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nonchocoboy 2003/06/18 21:46:08 PDT Modified files: src GameState.cpp Log: Fix transparency with the guy. Revision Changes Path 1.138 +4 -4 midworld/src/GameState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.137&r2=1.138&diff_format=h |