nonchocoboy 2002/11/25 04:14:24 PST Modified files: src ResourceManager.cpp ResourceManager.h Texture.h Log: Refactor: Major improvements to the ResourceManager. The need for runtime registration of a factory type is no longer needed. Basically, you must define an implementation of CachePolicy<T> for the object you wish to have cached. I've done this for Texture ... Revision Changes Path 1.9 +13 -34 midworld/src/ResourceManager.cpp 1.6 +130 -97 midworld/src/ResourceManager.h 1.8 +25 -10 midworld/src/Texture.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ResourceManager.cpp.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ResourceManager.h.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.h.diff?r1=1.7&r2=1.8&diff_format=h
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