browner10 2002/11/22 02:13:32 PST Modified files: (Branch: ANI) src Application.h GameState.cpp GameState.h Log: the animation no longer causes a seg fault, I wasn't releasing all the model memory correctly and that was what was causing the crash previously. Revision Changes Path 1.9.2.1 +3 -3 midworld/src/Application.h 1.123.2.2 +9 -8 midworld/src/GameState.cpp 1.73.2.2 +4 -3 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Application.h.diff?r1=1.9&r2=1.9.2.1&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.123.2.1&r2=1.123.2.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.73.2.1&r2=1.73.2.2&diff_format=h
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