From: Ben S. <non...@us...> - 2002-06-17 04:31:03
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nonchocoboy 2002/06/16 21:31:01 PDT Modified files: src GameState.cpp GameState.h Log: Split GameState into header and implementation. Revision Changes Path 1.2 +200 -0 midworld/src/GameState.cpp 1.11 +23 -151 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-07-05 03:11:50
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nonchocoboy 2002/07/04 20:11:50 PDT Modified files: src GameState.cpp GameState.h Log: Quick hack to show FPS info. Revision Changes Path 1.10 +14 -1 midworld/src/GameState.cpp 1.17 +3 -0 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.9&r2=1.10&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.16&r2=1.17&diff_format=h |
From: Ben S. <non...@us...> - 2002-07-06 02:42:55
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nonchocoboy 2002/07/05 19:42:55 PDT Modified files: src GameState.cpp GameState.h Log: Average the FPS over a half-second. Draw the name of the weapon. Revision Changes Path 1.11 +17 -1 midworld/src/GameState.cpp 1.18 +2 -0 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.10&r2=1.11&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.17&r2=1.18&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-07-07 01:34:19
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subatomic 2002/07/06 18:34:18 PDT Modified files: src GameState.cpp GameState.h Log: implement number keys to select weapons. Revision Changes Path 1.16 +29 -7 midworld/src/GameState.cpp 1.21 +1 -0 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.15&r2=1.16&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.20&r2=1.21&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-10 02:02:26
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nonchocoboy 2002/10/09 19:02:25 PDT Modified files: src GameState.cpp GameState.h Log: Added a particle explosion at the origin. :) Revision Changes Path 1.52 +10 -5 midworld/src/GameState.cpp 1.37 +11 -10 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.51&r2=1.52&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.36&r2=1.37&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-17 09:30:41
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browner10 2002/10/17 02:30:40 PDT Modified files: src GameState.cpp GameState.h Log: We now have a turret that follows the player as long as the player is within 20meters of the turret. Hopefully soon he'll be shooting, at him too, but not tonight. Revision Changes Path 1.61 +5 -5 midworld/src/GameState.cpp 1.40 +48 -27 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.60&r2=1.61&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.39&r2=1.40&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-26 06:08:20
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nonchocoboy 2002/10/25 23:08:19 PDT Modified files: src GameState.cpp GameState.h Log: Consolidated (mostly) to using one set of EdgeStates - namely those in the InputAction objects. This avoids most of the duplicated input code we've had lately. Revision Changes Path 1.74 +58 -85 midworld/src/GameState.cpp 1.44 +21 -26 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.73&r2=1.74&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.43&r2=1.44&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-30 06:32:59
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browner10 2002/10/29 22:32:58 PST Modified files: src GameState.cpp GameState.h Log: The Turrets now load in from the level file and get ai associated with them. Revision Changes Path 1.90 +44 -7 midworld/src/GameState.cpp 1.53 +4 -2 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.89&r2=1.90&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.52&r2=1.53&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-30 07:22:51
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browner10 2002/10/29 23:22:51 PST Modified files: src GameState.cpp GameState.h Log: We now can load *Multiple* turrets Revision Changes Path 1.92 +4 -3 midworld/src/GameState.cpp 1.55 +3 -5 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.91&r2=1.92&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.54&r2=1.55&diff_format=h |
From: Josh B. <bro...@us...> - 2002-10-30 08:02:15
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browner10 2002/10/30 00:02:14 PST Modified files: src GameState.cpp GameState.h Log: unbreaks the build by getting rid of the method initializeAI also adds in the code to load a droid from a file (but untested currently) give me a minute and I'll get that tested and working fully too. Revision Changes Path 1.93 +80 -116 midworld/src/GameState.cpp 1.56 +3 -3 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.92&r2=1.93&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.55&r2=1.56&diff_format=h |
From: Ben S. <non...@us...> - 2002-10-31 05:45:30
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nonchocoboy 2002/10/30 21:45:30 PST Modified files: src GameState.cpp GameState.h Log: Put the drawBounds() function back in. Please do a cvs diff before you accidentally wipe out earlier commits. Revision Changes Path 1.95 +51 -47 midworld/src/GameState.cpp 1.57 +3 -3 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.94&r2=1.95&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.56&r2=1.57&diff_format=h |
From: Josh B. <bro...@us...> - 2002-11-02 02:22:42
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browner10 2002/11/01 18:22:41 PST Modified files: src GameState.cpp GameState.h Log: we now read in from the level file a navigation node type "navNode" that is used for the droids to move between. Revision Changes Path 1.102 +10 -2 midworld/src/GameState.cpp 1.61 +3 -2 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.101&r2=1.102&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.60&r2=1.61&diff_format=h |