browner10 2002/11/01 06:44:33 PST Modified files: src Enemy.cpp GameState.cpp GameState.h SConscript Added files: src Droid.cpp Droid.h Log: split out the droid from the enemy, so now all enemies should derive from the base enemy class just as turret and droid do. Also cleaned up the extraneous comments. Revision Changes Path 1.1 +72 -0 midworld/src/Droid.cpp (new) 1.1 +32 -0 midworld/src/Droid.h (new) 1.11 +2 -49 midworld/src/Enemy.cpp 1.101 +14 -18 midworld/src/GameState.cpp 1.60 +13 -13 midworld/src/GameState.h 1.54 +2 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Droid.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Droid.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.cpp.diff?r1=1.10&r2=1.11&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.100&r2=1.101&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.59&r2=1.60&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.53&r2=1.54&diff_format=h
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