nonchocoboy 2002/11/01 04:27:22 PST Modified files: src BoundsCollisionDetector.cpp CollisionDesc.cpp CollisionDesc.h GameState.cpp SConscript Added files: src BoundsSweepCollisionDetector.cpp BoundsSweepCollisionDetector.h Log: New feature: Collision detection is temporally coherant. It is/should no longer possible for bullets to fly through walls. Collision detection is now done using an AABox sweep test. Revision Changes Path 1.7 +3 -3 midworld/src/BoundsCollisionDetector.cpp 1.1 +119 -0 midworld/src/BoundsSweepCollisionDetector.cpp (new) 1.1 +83 -0 midworld/src/BoundsSweepCollisionDetector.h (new) 1.5 +18 -6 midworld/src/CollisionDesc.cpp 1.5 +15 -4 midworld/src/CollisionDesc.h 1.100 +4 -4 midworld/src/GameState.cpp 1.53 +2 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsCollisionDetector.cpp.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsSweepCollisionDetector.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionDesc.cpp.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/CollisionDesc.h.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.99&r2=1.100&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.52&r2=1.53&diff_format=h
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