nonchocoboy 2002/10/08 19:20:57 PDT Modified files: . ChangeLog src GameState.cpp GameState.h OpenSGSceneViewer.cpp OpenSGSceneViewer.h Version.h Log: Collision detection is now done using the bounds of the loaded models using the OpenSG scene graph rather than the arbitrarily sized ones of RigidBody. Yes you can no longer kill the droids because the bullets go beneath them and thus miss as is appropriate. :) Bumped version to 0.2.3 Revision Changes Path 1.35 +5 -1 midworld/ChangeLog 1.49 +9 -10 midworld/src/GameState.cpp 1.35 +2 -6 midworld/src/GameState.h 1.4 +42 -6 midworld/src/OpenSGSceneViewer.cpp 1.4 +16 -3 midworld/src/OpenSGSceneViewer.h 1.5 +3 -3 midworld/src/Version.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.34&r2=1.35&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.48&r2=1.49&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.34&r2=1.35&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OpenSGSceneViewer.h.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Version.h.diff?r1=1.4&r2=1.5&diff_format=h
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