nonchocoboy 2002/07/28 21:20:36 PDT Modified files: . ChangeLog src BaseBullet.h Enemy.h GameState.cpp GameState.h GrimReaper.cpp GrimReaper.h SConscript Added files: src Entity.h Log: Added Entity abstraction on top of RigidBody. The entity class serves as a distiction between objects that can be represented in 3D space (RigidBody) and objects that the player can interact with (Entity). Generalized GrimReaper and GameState to only manage entities in order to simplify game resource management. Revision Changes Path 1.16 +6 -3 midworld/ChangeLog 1.2 +10 -23 midworld/src/BaseBullet.h 1.3 +23 -11 midworld/src/Enemy.h 1.1 +59 -0 midworld/src/Entity.h (new) 1.22 +31 -53 midworld/src/GameState.cpp 1.27 +29 -27 midworld/src/GameState.h 1.2 +32 -15 midworld/src/GrimReaper.cpp 1.2 +38 -36 midworld/src/GrimReaper.h 1.20 +1 -0 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.15&r2=1.16&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BaseBullet.h.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Enemy.h.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Entity.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.21&r2=1.22&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.26&r2=1.27&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GrimReaper.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GrimReaper.h.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.19&r2=1.20&diff_format=h
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