subatomic 2002/06/23 23:36:10 PDT Modified files: src GameState.cpp GameState.h Player.cpp Player.h RigidBody.cpp Log: refactored player to _be_ a rigid body. here, our Player is actually an Avatar (misnamed perhaps...), and not the representation of the little kid behind the joystick. Revision Changes Path 1.7 +17 -9 midworld/src/GameState.cpp 1.15 +4 -0 midworld/src/GameState.h 1.3 +16 -88 midworld/src/Player.cpp 1.9 +2 -30 midworld/src/Player.h 1.8 +3 -2 midworld/src/RigidBody.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.14&r2=1.15&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Player.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Player.h.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.7&r2=1.8&diff_format=h
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