yes, ben changed those function names a few days/weeks back... I guess he
didn't update all the samples? :(
@--@---@---@----@-----@------@------@-----@----@---@---@--@
Kevin Meinert __ _ __
http://www.vrac.iastate.edu/~kevn \ || \| \ / `
Virtual Reality Applications Center \ ||.-'|--\\
Howe Hall, Iowa State University, Ames Iowa \|| \| \`__,
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On Sat, 6 Apr 2002, Johnathan Gurley wrote:
> daren 2002/04/06 04:14:12 PST
>
> Modified files:
> gamekernel/sample/aster main.cpp
> Log:
> Finally found out why the update, appinit, and draw functions weren't being called.
> onAppInit doesn't call OnAppInit :P
> Fixed; aster now compiles and runs with gamekernel again.
>
> Revision Changes Path
> 1.5 +19 -12 lib/gamekernel/sample/aster/main.cpp
>
> http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/sample/aster/main.cpp.diff?r1=1.4&r2=1.5&diff_format=h
>
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