subatomic 2002/03/11 06:36:10 PST Modified files: lr badguy.cpp badguy.h level.h player.cpp player.h simpleGlutApp.cpp textures.h Log: frame rate independance. uses float for internal position updates (otherwise position wouldn't update at high framerates). I added setPosf and other similar funcs for the update code to use, while the rest of the code still uses the integer interface (to keep it all on a grid). Revision Changes Path 1.2 +13 -8 examples/lr/badguy.cpp 1.2 +2 -2 examples/lr/badguy.h 1.3 +1 -1 examples/lr/level.h 1.2 +3 -3 examples/lr/player.cpp 1.3 +13 -7 examples/lr/player.h 1.3 +39 -1 examples/lr/simpleGlutApp.cpp 1.3 +1 -1 examples/lr/textures.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/badguy.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/badguy.h.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/level.h.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/player.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/player.h.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/simpleGlutApp.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/textures.h.diff?r1=1.2&r2=1.3&diff_format=h
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