From: Ben S. <non...@us...> - 2002-02-07 00:27:48
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nonchocoboy 2002/02/06 16:25:19 PST Modified files: gamekernel/gk GameInput.h Log: First iteration towards decoupling specific devices and GameInput. Devices can now be added and retrieved dynamically. Revision Changes Path 1.17 +45 -8 lib/gamekernel/gk/GameInput.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.16&r2=1.17&diff_format=h |
From: Ben S. <non...@us...> - 2002-02-08 03:50:02
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nonchocoboy 2002/02/07 19:50:01 PST Modified files: gamekernel/gk GameInput.h Log: forgot to add removeDevice(...). i've actually tested the add/removeDevice code now too ^_^ Revision Changes Path 1.18 +21 -2 lib/gamekernel/gk/GameInput.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.17&r2=1.18&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-09 17:32:36
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subatomic 2002/02/09 09:32:35 PST Modified files: gamekernel/gk GameInput.h Log: rewrote the addDevice code to be more simple (no iterator or find now). fixed coding convention in cout's... I'm going through the code because I'm trying to figure out why bindings are not working anymore... :( Revision Changes Path 1.24 +9 -9 lib/gamekernel/gk/GameInput.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h |
From: Ben S. <bs...@vr...> - 2002-02-09 18:12:57
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try loading the bindings in OnAppInit() instead of main(). otherwise the devices won't have been added to GameInput yet. See GameInput::startup() for more details. cheers, ----- Ben Scott President ISU Game Developers Club Treasurer ISU Ballroom Dance Company bs...@ia... On Sat, 9 Feb 2002, Kevin Meinert wrote: > subatomic 2002/02/09 09:32:35 PST > > Modified files: > gamekernel/gk GameInput.h > Log: > rewrote the addDevice code to be more simple (no iterator or find now). > fixed coding convention in cout's... > > I'm going through the code because I'm trying to figure out why bindings > are not working anymore... :( > > Revision Changes Path > 1.24 +9 -9 lib/gamekernel/gk/GameInput.h > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
From: Kevin M. <ke...@vr...> - 2002-02-09 19:25:18
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yeah, I figured that out... :( I'm adding lazy binding stuff now (basically to do a refresh if a device gets added and there are already eventinputs bound... On Sat, 9 Feb 2002, Ben Scott wrote: > try loading the bindings in OnAppInit() instead of main(). otherwise the > devices won't have been added to GameInput yet. See GameInput::startup() > for more details. > > cheers, > ----- > Ben Scott > President ISU Game Developers Club > Treasurer ISU Ballroom Dance Company > bs...@ia... > > On Sat, 9 Feb 2002, Kevin Meinert wrote: > > > subatomic 2002/02/09 09:32:35 PST > > > > Modified files: > > gamekernel/gk GameInput.h > > Log: > > rewrote the addDevice code to be more simple (no iterator or find now). > > fixed coding convention in cout's... > > > > I'm going through the code because I'm trying to figure out why bindings > > are not working anymore... :( > > > > Revision Changes Path > > 1.24 +9 -9 lib/gamekernel/gk/GameInput.h > > > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h > > > > _______________________________________________ > > ISUGameDev-commits mailing list > > ISU...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > > > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > -- @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- |
From: Kevin M. <sub...@us...> - 2002-02-09 17:36:48
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subatomic 2002/02/09 09:36:47 PST Modified files: gamekernel/gk GameInput.h Log: fixed up coding convention of cout statements (all done with these now..) Revision Changes Path 1.25 +4 -4 lib/gamekernel/gk/GameInput.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.24&r2=1.25&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-11 13:52:25
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subatomic 2002/02/11 05:52:24 PST Modified files: gamekernel/gk GameInput.h Log: corrected a comment. it is instance(), not getInstance() Revision Changes Path 1.30 +9 -5 lib/gamekernel/gk/GameInput.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.29&r2=1.30&diff_format=h |