subatomic 2002/01/30 08:16:14 PST
Modified files:
aster.glut aster.cpp
Log:
from ben's request: fire button is sure to be registered even when user hits it faster
than it takes for one frame. If it still sucks, then it is glut's fault that it misses
the trigger, hopefully glut detects all hardware events without missing them. if so, than
this fix should let you be extra twitchy with the trigger. :)
Revision Changes Path
1.7 +5 -3 examples/aster.glut/aster.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/aster.glut/aster.cpp.diff?r1=1.6&r2=1.7
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