can you put a flag in so we can compile without audiere? (or, if there is
one, what is it?)
@--@---@---@----@-----@------@------@-----@----@---@---@--@
Kevin Meinert __ _ __
http://www.vrac.iastate.edu/~kevn \ || \| \ / `
Virtual Reality Applications Center \ ||.-'|--\
Howe Hall, Iowa State University, Ames Iowa \|| \| \`__,
-----------------------------------------------------------
On Sun, 30 Sep 2001, Chad Austin wrote:
> aegis 2001/09/30 22:25:11 PDT
>
> Modified files:
> . Makefile sys_glut.cxx tank.dsp
> Added files:
> . AudiereAudioSystem.cxx
> AudiereAudioSystem.h
> AudioSystemFactory.cpp
> AudioSystemFactory.h IAudioSystem.h
> NullAudioSystem.cxx NullAudioSystem.h
> Log:
> updated Win32 project files, added audio system
>
> Revision Changes Path
> 1.29 +2 -0 tank/Makefile
> 1.3 +31 -5 tank/sys_glut.cxx
> 1.4 +70 -8 tank/tank.dsp
>
> http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.28&r2=1.29
> http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_glut.cxx.diff?r1=1.2&r2=1.3
> http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/tank.dsp.diff?r1=1.3&r2=1.4
>
>
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