You can subscribe to this list here.
2001 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
(126) |
Oct
(129) |
Nov
(28) |
Dec
(3) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2002 |
Jan
(129) |
Feb
(202) |
Mar
(278) |
Apr
(492) |
May
(199) |
Jun
(157) |
Jul
(74) |
Aug
(10) |
Sep
(98) |
Oct
(165) |
Nov
(132) |
Dec
(37) |
2003 |
Jan
(86) |
Feb
(107) |
Mar
(14) |
Apr
(33) |
May
(47) |
Jun
(16) |
Jul
|
Aug
(17) |
Sep
(1) |
Oct
|
Nov
|
Dec
|
2004 |
Jan
|
Feb
(6) |
Mar
|
Apr
|
May
|
Jun
|
Jul
(1) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2005 |
Jan
(18) |
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
From: Ben S. <non...@us...> - 2002-01-30 04:51:48
|
nonchocoboy 2002/01/29 20:51:47 PST Modified files: . GameKernel.cpp GameKernel.h Makefile aki.cpp Added files: . GlutDriver.cpp GlutDriver.h SystemDriver.h Log: first iteration towards decoupling the kernel and the system driver implementation. GameKernel now deals with the multiple applications and the individual SystemDrivers handle system specific stuff. Currently a GlutDriver implementation has been built. Revision Changes Path 1.8 +23 -275 aki/GameKernel.cpp 1.4 +28 -41 aki/GameKernel.h 1.3 +1 -1 aki/Makefile 1.8 +4 -2 aki/aki.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.cpp.diff?r1=1.7&r2=1.8 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.h.diff?r1=1.3&r2=1.4 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Makefile.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/aki.cpp.diff?r1=1.7&r2=1.8 |
From: Kevin M. <sub...@us...> - 2002-01-30 03:48:00
|
subatomic 2002/01/29 19:48:00 PST Modified files: . GameKernel.cpp Log: don't ignore case when storing the keys in the keyboard queue (these aren't buttons, these are actual keyboard events useful for the console window, or entering player name, etc...) Revision Changes Path 1.7 +5 -2 aki/GameKernel.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.cpp.diff?r1=1.6&r2=1.7 |
From: Kevin M. <sub...@us...> - 2002-01-30 03:39:57
|
subatomic 2002/01/29 19:39:56 PST Modified files: . GameKernel.cpp Keyboard.h aki.cpp Log: Keyboard is now straight up buttons. No more upper and lowercase letters. All letters map to uppercase... Revision Changes Path 1.6 +6 -0 aki/GameKernel.cpp 1.6 +0 -29 aki/Keyboard.h 1.7 +0 -1 aki/aki.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.cpp.diff?r1=1.5&r2=1.6 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Keyboard.h.diff?r1=1.5&r2=1.6 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/aki.cpp.diff?r1=1.6&r2=1.7 |
From: Kevin M. <sub...@us...> - 2002-01-30 03:31:30
|
subatomic 2002/01/29 19:31:29 PST Modified files: . DigitalInput.h GameInput.h GameKernel.cpp Added files: . EventInput.h Log: Next iteration on input refactor: Added EventInput (like ACCELERATE) which is a proxy for multiple inputs (like KEY_Q and KEY_ESC). This code, like all the rest, is tested, and works... :) Revision Changes Path 1.3 +3 -8 aki/DigitalInput.h 1.7 +8 -8 aki/GameInput.h 1.5 +25 -25 aki/GameKernel.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/DigitalInput.h.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameInput.h.diff?r1=1.6&r2=1.7 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.cpp.diff?r1=1.4&r2=1.5 |
From: Kevin M. <sub...@us...> - 2002-01-29 23:34:43
|
subatomic 2002/01/29 15:34:42 PST Modified files: . AnalogInterface.h Log: brought this up to date with the digital version Revision Changes Path 1.3 +5 -3 aki/AnalogInterface.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/AnalogInterface.h.diff?r1=1.2&r2=1.3 |
From: Kevin M. <sub...@us...> - 2002-01-29 23:25:16
|
subatomic 2002/01/29 15:25:15 PST Modified files: . AnalogInterface.h Device.h DigitalDevice.h DigitalInterface.h GameInput.h aki.cpp Added files: . InputInterface.h Log: Next step in the input refactor: Keys are bindable now. Each call is really inefficient, but will it matter? maybe... we can definately cache pointers if needed. Now we need a config file to set up the bindings. Revision Changes Path 1.2 +3 -3 aki/AnalogInterface.h 1.2 +3 -0 aki/Device.h 1.2 +9 -0 aki/DigitalDevice.h 1.2 +15 -2 aki/DigitalInterface.h 1.5 +58 -13 aki/GameInput.h 1.6 +12 -7 aki/aki.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/AnalogInterface.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Device.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/DigitalDevice.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/DigitalInterface.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameInput.h.diff?r1=1.4&r2=1.5 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/aki.cpp.diff?r1=1.5&r2=1.6 |
From: Kevin M. <sub...@us...> - 2002-01-29 20:43:45
|
subatomic 2002/01/29 12:43:45 PST Modified files: . GameInput.h Input.h Keyboard.h Mouse.h Added files: . AnalogInterface.h Device.h DeviceInterface.h DigitalDevice.h DigitalInterface.h Log: more iteration on the input refactor: I've made the keyboard and mouse into "device"s and more specifically they are DigitalDevice types. Digital devices have many buttons, and those can be queried now via an input number (0-2 for mouse, 0-255 for keyboard), or a string (i.e. KEY_B, or KEY_ESC for keyboard, and MOUSEBUTTON_0 for mouse) I've also added some proxy classes that will be used to access the individual device inputs. Revision Changes Path 1.4 +18 -12 aki/GameInput.h 1.2 +5 -0 aki/Input.h 1.4 +140 -27 aki/Keyboard.h 1.4 +14 -10 aki/Mouse.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameInput.h.diff?r1=1.3&r2=1.4 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Input.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Keyboard.h.diff?r1=1.3&r2=1.4 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Mouse.h.diff?r1=1.3&r2=1.4 |
From: Kevin M. <sub...@us...> - 2002-01-29 15:36:57
|
subatomic 2002/01/29 07:36:55 PST Modified files: . Keyboard.h Mouse.h GameKernel.cpp aki.cpp Log: next iteration of Input refactoring... removed a lot of dupplicate interface between mouse, keyboard and digitalInput Revision Changes Path 1.3 +19 -39 aki/Keyboard.h 1.3 +4 -21 aki/Mouse.h 1.4 +26 -29 aki/GameKernel.cpp 1.5 +6 -6 aki/aki.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Keyboard.h.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Mouse.h.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.cpp.diff?r1=1.3&r2=1.4 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/aki.cpp.diff?r1=1.4&r2=1.5 |
From: Kevin M. <sub...@us...> - 2002-01-29 15:21:49
|
subatomic 2002/01/29 07:21:48 PST Modified files: . GameKernel.cpp Mouse.h aki.cpp Log: next step in GameInput refactor... Mouse now uses DigitalInput class internally. I've removed so much code... :) yay Revision Changes Path 1.3 +3 -3 aki/GameKernel.cpp 1.2 +119 -259 aki/Mouse.h 1.4 +7 -2 aki/aki.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.cpp.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Mouse.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/aki.cpp.diff?r1=1.3&r2=1.4 |
From: Kevin M. <sub...@us...> - 2002-01-29 15:08:38
|
subatomic 2002/01/29 07:08:37 PST Modified files: . GameInput.h GameKernel.cpp Keyboard.h aki.cpp Added files: . AnalogInput.h DigitalInput.h Input.h Log: next step to refactoring the input... split out DigitalInput class from Keyboard. Revision Changes Path 1.3 +4 -9 aki/GameInput.h 1.2 +5 -5 aki/GameKernel.cpp 1.2 +29 -71 aki/Keyboard.h 1.3 +3 -3 aki/aki.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameInput.h.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.cpp.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Keyboard.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/aki.cpp.diff?r1=1.2&r2=1.3 |
From: Kevin M. <sub...@us...> - 2002-01-29 14:37:07
|
subatomic 2002/01/29 06:37:05 PST Modified files: . GameInput.h GameKernel.h Makefile Added files: . GameKernel.cpp Log: separated GameKernel into a cpp Revision Changes Path 1.2 +23 -0 aki/GameInput.h 1.3 +21 -307 aki/GameKernel.h 1.2 +74 -74 aki/Makefile http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameInput.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.h.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/Makefile.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2002-01-29 01:54:30
|
subatomic 2002/01/28 17:54:29 PST Modified files: . GameApp.h GameKernel.h aki.cpp Added files: . GameInput.h Log: first step of me refactoring the Input from the GameApp into a generic GameInput input manager that allows device independant mapping to game event/actions. i.e. so we can do a map between MOUSE_BUTTONL to ACCELERATE, or KEY_W to ACCELERATE, and the game wouldn't know the underlying device. Revision Changes Path 1.2 +0 -16 aki/GameApp.h 1.2 +39 -76 aki/GameKernel.h 1.2 +4 -3 aki/aki.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameApp.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/GameKernel.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/aki.cpp.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2002-01-28 09:20:22
|
subatomic 2002/01/28 01:20:22 PST Added files: . COPYING README README.GameKernel Log: added literature for the GameKernel, and for aki's quest. |
From: Kevin M. <sub...@us...> - 2002-01-28 09:17:13
|
subatomic 2002/01/28 01:17:13 PST Added files: . ContextData.h GameApp.h GameKernel.h Keyboard.h Mouse.h Singleton.h kqueue.h Log: added the new GameKernel architecture... features: - game system abstraction - mouse/keyboard - app/draw callbacks - access to the game system mouse and window state (seters/geters) - Application object doesn't know what toolkit it is running in - a glut GameKernel is currently implemented - Input - Mouse/Keyboard have edge triggering (4state) for every button - Mouse/Keyboard state is read by the application through polling, but set by GameKernel system events - no joystick at this time... :( |
From: Kevin M. <sub...@us...> - 2002-01-28 09:12:23
|
subatomic 2002/01/28 01:12:22 PST Added files: . aki.cpp Makefile Grid.h Log: Aki's Quest code base begins here... - added a barebones GameKernel application |
From: Kevin M. <sub...@us...> - 2002-01-28 08:25:15
|
subatomic 2002/01/28 00:25:15 PST Modified files: math/mk Makefile.exe.template Log: fixed a bug in the template Revision Changes Path 1.2 +1 -1 lib/math/mk/Makefile.exe.template http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/math/mk/Makefile.exe.template.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2002-01-28 08:25:04
|
subatomic 2002/01/28 00:25:03 PST Modified files: pixmi/mk Makefile.exe.template Log: fixed a bug in the template Revision Changes Path 1.2 +1 -1 lib/pixmi/mk/Makefile.exe.template http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/pixmi/mk/Makefile.exe.template.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2002-01-28 08:24:44
|
subatomic 2002/01/28 00:24:44 PST Modified files: aster.glut/mk Makefile.exe.template Log: fixed a bug in the template Revision Changes Path 1.2 +1 -1 examples/aster.glut/mk/Makefile.exe.template http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/aster.glut/mk/Makefile.exe.template.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2002-01-28 08:24:15
|
subatomic 2002/01/28 00:24:14 PST Modified files: mk Makefile.exe.template Log: fixed a bug in the template Revision Changes Path 1.2 +1 -1 aki/mk/Makefile.exe.template http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/aki/mk/Makefile.exe.template.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2002-01-28 06:36:57
|
subatomic 2002/01/27 22:36:56 PST aki/mk - Imported sources Update of /cvsroot/isugamedev/aki/mk In directory usw-pr-cvs1:/tmp/cvs-serv408 Log Message: added mk dir to aki Status: Vendor Tag: subatomic Release Tags: kevin meinert N aki/mk/README N aki/mk/Makefile.exe.template N aki/mk/Makefile.lib.template N aki/mk/mk.depend N aki/mk/mk.gnu N aki/mk/mk.hosttype N aki/mk/mk.irix N aki/mk/mk.objs N aki/mk/mk.platform N aki/mk/mk.win32 N aki/mk/COPYING No conflicts created by this import |
From: Ben S. <non...@us...> - 2002-01-27 23:44:37
|
nonchocoboy 2002/01/27 15:44:36 PST Added files: scribe/scr scrCommon.h scrConfig.h types.h Log: Beginning to add in common base code. Template metaprogramming if so damn cool! |
From: Ben S. <non...@us...> - 2002-01-27 23:42:37
|
nonchocoboy 2002/01/27 15:42:37 PST Added files: scribe/external/Loki AbstractFactory.h AssocVector.h EmptyType.h Factory.h Functor.h HierarchyGenerators.h MultiMethods.h NullType.h Singleton.cpp Singleton.h SmallObj.cpp SmallObj.h SmartPtr.h Threads.h Tuple.h TypeInfo.h TypeManip.h TypeTraits.h Typelist.h Visitor.h readme.txt static_check.h Log: Added the Loki template metaprogramming library. The code was retrieved from the www.moderncppdesign.com/book/main.html |
From: Kevin M. <sub...@us...> - 2002-01-27 19:37:15
|
subatomic 2002/01/27 11:37:14 PST Modified files: aster.glut aster.cpp Log: don't let the ship get too far outside the arena. also use a dampening coeficient on the elastic collision. Revision Changes Path 1.5 +12 -7 examples/aster.glut/aster.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/aster.glut/aster.cpp.diff?r1=1.4&r2=1.5 |
From: Kevin M. <sub...@us...> - 2002-01-27 19:28:15
|
subatomic 2002/01/27 11:28:14 PST Added files: aster.glut/mk COPYING README Log: add readme and copying files to build system |