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From: Ben S. <non...@us...> - 2003-02-13 08:07:29
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nonchocoboy 2003/02/13 00:07:28 PST
Modified files:
. cvsignore
Log:
Ignore .pyc files
Revision Changes Path
1.2 +1 -0 CVSROOT/cvsignore
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/cvsignore.diff?r1=1.1&r2=1.2&diff_format=h
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From: Ben S. <non...@us...> - 2003-02-13 08:05:44
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nonchocoboy 2003/02/13 00:05:42 PST
Modified files:
siren/test/interactive SConscript
Added files:
siren/test/interactive/avatar SConscript main.cpp
resources.txt
Log:
Added an interactive test for the avatar subsystem. For now, I'm not
checking in the data files that go along with the test.
Revision Changes Path
1.2 +1 -1 lib/siren/test/interactive/SConscript
1.1 +20 -0 lib/siren/test/interactive/avatar/SConscript (new)
1.1 +133 -0 lib/siren/test/interactive/avatar/main.cpp (new)
1.1 +20 -0 lib/siren/test/interactive/avatar/resources.txt (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/test/interactive/SConscript.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/test/interactive/avatar/SConscript?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/test/interactive/avatar/main.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/test/interactive/avatar/resources.txt?rev=1.1&content-type=text/plain
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From: Ben S. <non...@us...> - 2003-02-13 06:55:56
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nonchocoboy 2003/02/12 22:55:56 PST
Modified files:
siren/src/siren ResourceManager.h
Log:
Made gcc3.2 be quiet about 'implicit typename' and learned a little more
about standard C++ in the process.
Revision Changes Path
1.5 +4 -4 lib/siren/src/siren/ResourceManager.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/ResourceManager.h.diff?r1=1.4&r2=1.5&diff_format=h
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From: Ben S. <non...@us...> - 2003-02-13 06:54:41
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nonchocoboy 2003/02/12 22:54:40 PST
Modified files:
siren ChangeLog
Log:
Noted avatar support.
Revision Changes Path
1.8 +1 -0 lib/siren/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/ChangeLog.diff?r1=1.7&r2=1.8&diff_format=h
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From: Ben S. <non...@us...> - 2003-02-13 06:38:29
|
nonchocoboy 2003/02/12 22:38:28 PST
Modified files:
siren/src/siren ResourceManager.h
Log:
Get rid of void pointers in the resource manager once and for all.
Revision Changes Path
1.4 +3 -3 lib/siren/src/siren/ResourceManager.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/ResourceManager.h.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2003-02-13 05:42:14
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nonchocoboy 2003/02/12 21:42:14 PST
Modified files:
siren ChangeLog
siren/src/siren ResourceManager.cpp ResourceManager.h
Log:
Bug fixed: ResourceManager was not deleting the caches correctly. In fact
in was deleting them as void pointers.
Johnathan pointed out that an elegent solution to the problem was to create a
common base class with a virtual destructor and then cast to that before
deleting.
Reviewed by: Johnathan Gurley
Revision Changes Path
1.7 +2 -0 lib/siren/ChangeLog
1.2 +4 -5 lib/siren/src/siren/ResourceManager.cpp
1.3 +13 -3 lib/siren/src/siren/ResourceManager.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/ChangeLog.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/ResourceManager.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/ResourceManager.h.diff?r1=1.2&r2=1.3&diff_format=h
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From: Levi V. <lva...@us...> - 2003-02-11 07:55:53
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lvanoort 2003/02/10 23:55:52 PST
Modified files:
siren/src/siren Kernel.cpp Texture.cpp Types.h
Log:
New feature: Fixed Files to work with windows
Refactor:
Bug fixed:
Submitted by: lvanoort
CVS: ----------------------------------------------------------------------
CVS: Please format log message lines to be no longer than the above line.
CVS: ----------------------------------------------------------------------
CVS: Log header strings:
CVS: New feature: Fill this in if a new feature is being added.
CVS: Refactor: Fill this in if the change is a refactoring
CVS: of the old code.
CVS: Bug fixed: Fill this in if a bug is fixed that does not have a
CVS: SourceForge Bug ID.
CVS: SF Bug#: Fill this in if a SourceForge Bug ID is affected by
CVS: the change.
CVS:
CVS: Log footer strings:
CVS: Submitted by: Fill this in if someone else sent in the patch.
CVS: Reviewed by: Fill this in if someone else reviewed your modification.
CVS: Approved by: Fill this in if you needed approval for this commit.
CVS: Obtained from: Fill this in if the change is from third party software.
CVS:
Revision Changes Path
1.6 +5 -2 lib/siren/src/siren/Kernel.cpp
1.2 +4 -4 lib/siren/src/siren/Texture.cpp
1.2 +18 -105 lib/siren/src/siren/Types.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/Kernel.cpp.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/Texture.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/Types.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Levi V. <lva...@us...> - 2003-02-11 07:54:48
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lvanoort 2003/02/10 23:54:47 PST
Added files:
siren/vc7/siren siren.sln siren.vcproj
Log:
New feature: Added Visual Studio Project Files. They are broken so please help chad!!!
Refactor:
Bug fixed:
CVS: ----------------------------------------------------------------------
CVS: Please format log message lines to be no longer than the above line.
CVS: ----------------------------------------------------------------------
CVS: Log header strings:
CVS: New feature: Fill this in if a new feature is being added.
CVS: Refactor: Fill this in if the change is a refactoring
CVS: of the old code.
CVS: Bug fixed: Fill this in if a bug is fixed that does not have a
CVS: SourceForge Bug ID.
CVS: SF Bug#: Fill this in if a SourceForge Bug ID is affected by
CVS: the change.
CVS:
CVS: Log footer strings:
CVS: Submitted by: Fill this in if someone else sent in the patch.
CVS: Reviewed by: Fill this in if someone else reviewed your modification.
CVS: Approved by: Fill this in if you needed approval for this commit.
CVS: Obtained from: Fill this in if the change is from third party software.
CVS:
Revision Changes Path
1.1 +21 -0 lib/siren/vc7/siren/siren.sln (new)
1.1 +203 -0 lib/siren/vc7/siren/siren.vcproj (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/vc7/siren/siren.sln?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/vc7/siren/siren.vcproj?rev=1.1&content-type=text/plain
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From: Ben S. <non...@us...> - 2003-02-11 06:21:55
|
nonchocoboy 2003/02/10 22:21:54 PST
Modified files:
siren ChangeLog
Log:
Noted change to State allowing it to query for its window size.
Revision Changes Path
1.6 +2 -0 lib/siren/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/ChangeLog.diff?r1=1.5&r2=1.6&diff_format=h
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From: Ben S. <non...@us...> - 2003-02-11 05:01:44
|
nonchocoboy 2003/02/10 21:01:41 PST
Modified files:
siren/src/siren Kernel.cpp State.cpp State.h
Log:
Make it possible for the state to get information about the width and
height of the window.
Revision Changes Path
1.5 +7 -2 lib/siren/src/siren/Kernel.cpp
1.2 +21 -2 lib/siren/src/siren/State.cpp
1.2 +48 -5 lib/siren/src/siren/State.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/Kernel.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/State.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/siren/src/siren/State.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 06:08:13
|
subatomic 2003/02/09 22:08:12 PST
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp
Log:
removed fixme comment. it doesn't seem to be a problem.
Revision Changes Path
1.20 +2 -5 lib/gamekernel/drivers/sdl/SdlDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.19&r2=1.20&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:59:49
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subatomic 2003/02/09 21:59:48 PST
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp
Log:
fix input update. do it once a frame, not once an event.
moved input handling to beginning of frame
Revision Changes Path
1.19 +15 -11 lib/gamekernel/drivers/sdl/SdlDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.18&r2=1.19&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:39:21
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subatomic 2003/02/09 21:39:21 PST
Modified files:
gamekernel/gk Joystick.h
Log:
remove debug output
Revision Changes Path
1.9 +4 -4 lib/gamekernel/gk/Joystick.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/Joystick.h.diff?r1=1.8&r2=1.9&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:37:13
|
subatomic 2003/02/09 21:37:12 PST
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp
Log:
added hat support (i.e. on the PS2 controller, this is the DPAD).
when using the hat (DPAD) you can read either the 2 axes or the 4 buttons
associated with it - both data are set.
Revision Changes Path
1.18 +26 -15 lib/gamekernel/drivers/sdl/SdlDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.17&r2=1.18&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:14:31
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subatomic 2003/02/09 21:14:27 PST
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp SdlDriver.h
Log:
added joystick support.
includes support for:
- any number of joysticks attached to the system
- any number of axes in the joystick
- any number of buttons
hat support comming soon - will map hat dually to both digital and analog
inputs...
Revision Changes Path
1.17 +91 -10 lib/gamekernel/drivers/sdl/SdlDriver.cpp
1.12 +6 -3 lib/gamekernel/drivers/sdl/SdlDriver.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.16&r2=1.17&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.h.diff?r1=1.11&r2=1.12&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:12:25
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subatomic 2003/02/09 21:12:24 PST
Modified files:
gamekernel/gk AnalogInterface.h DigitalInterface.h
Log:
check for mKernel == NULL before using it.
Revision Changes Path
1.18 +4 -2 lib/gamekernel/gk/AnalogInterface.h
1.17 +4 -2 lib/gamekernel/gk/DigitalInterface.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/AnalogInterface.h.diff?r1=1.17&r2=1.18&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/DigitalInterface.h.diff?r1=1.16&r2=1.17&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:10:40
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subatomic 2003/02/09 21:10:39 PST
Modified files:
gamekernel/gk GameInput.cpp
Log:
don't add an input to the bind table if it is NULL (added a check for
NULL)...
Revision Changes Path
1.3 +7 -4 lib/gamekernel/gk/GameInput.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.cpp.diff?r1=1.2&r2=1.3&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:09:04
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subatomic 2003/02/09 21:09:03 PST
Modified files:
gamekernel/gk IGameInput.h
Log:
DeviceHandle is funny. it assumes that you don't want to configure your
device after you create it.
Basically I found a problem where if you configure joystick (starts with
0 inputs), through DeviceHandle->getDevice()->, then the GameInput will
not call the refreshBindings function (and can't because it would be hard
to notify it with the current architecture).
to fix, I added another constructor to take a preconfigured device
pointer (basically allow someone else to create and set up the device).
and I added a refresh() function to remove/re-add the device (forcing
GameInput to refresh bindings).
a little hacky, but it works. it still requires that the user be
diligent paying attention that they need to refresh the devicehandle...
:( not something we want to require, but luckily the only client of this
code is the GameKernel drivers so we don't have to worry too much about
it for the users.
Revision Changes Path
1.5 +32 -2 lib/gamekernel/gk/IGameInput.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/IGameInput.h.diff?r1=1.4&r2=1.5&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:04:23
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subatomic 2003/02/09 21:04:21 PST
Modified files:
gamekernel/gk InputInterface.h
Log:
initialize mKernel to NULL. prevent random memory access (make sure it
dumps on 0x00000000 and not write to some random addres).
Revision Changes Path
1.15 +3 -3 lib/gamekernel/gk/InputInterface.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/InputInterface.h.diff?r1=1.14&r2=1.15&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-10 05:01:28
|
subatomic 2003/02/09 21:01:27 PST
Modified files:
gamekernel/gk Joystick.h
Log:
generate input names properly (int converts to char, and thus makes a
garbage character, use sprintf to get the int->string conversion like we
wanted).
add two helper funcs to get the device from a given id since getInput is
ambiguous in terms of Joystick.
Revision Changes Path
1.8 +27 -13 lib/gamekernel/gk/Joystick.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/Joystick.h.diff?r1=1.7&r2=1.8&diff_format=h
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From: Ben S. <non...@us...> - 2003-02-10 01:17:17
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nonchocoboy 2003/02/09 17:17:12 PST
Modified files:
gamekernel/drivers/glut SConscript
gamekernel/drivers/sdl SConscript
Log:
Compile the drivers to the correct name.
Revision Changes Path
1.4 +4 -3 lib/gamekernel/drivers/glut/SConscript
1.5 +4 -3 lib/gamekernel/drivers/sdl/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/glut/SConscript.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SConscript.diff?r1=1.4&r2=1.5&diff_format=h
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From: Ben S. <non...@us...> - 2003-02-10 01:09:36
|
nonchocoboy 2003/02/09 17:09:36 PST
Modified files:
gamekernel/test/input SConscript
Log:
Link with the right GL libraries on platforms other than windows.
Revision Changes Path
1.3 +8 -2 lib/gamekernel/test/input/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/SConscript.diff?r1=1.2&r2=1.3&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-02-09 08:55:09
|
subatomic 2003/02/09 00:55:09 PST
Modified files:
gamekernel/test/input main.cpp
Log:
update sample to reflect new run() function
Revision Changes Path
1.22 +4 -3 lib/gamekernel/test/input/main.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/main.cpp.diff?r1=1.21&r2=1.22&diff_format=h
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